HomeGamesUpdatesPricingMethodology
Steam News13 February 20179y ago

[Update] Build 15 Release Notes

With each update, the notes in this section will offer some need to know notes for the current build.

Full notes

Full Witanlore: Dreamtime update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes24 additions83 changes6 removals
  • Performance
  • Gameplay
  • Fixes
  • Security
changedOptimization in WIP - We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine build and we're still working to reverse optimize the game. Performance will continue to improve with every build.
addedExisting Saves Will Break - We're working really hard to make sure save data doesn't break between updates, but in this first update to Build 15, saves are expected to break and will require players to start a New Game.
fixedControl/Setting Oddities - We're in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll get them update by the next build. Some settings may also be displaying incorrectly but should be resolved by the next build.
changedClothing Clipping - Due to an engine bug causing crashes we had to temporarily disable APEX cloth which may result in some clipping of clothing/cloth assets, this is temporary
changedThe current build for Early Access is EAC 0.0.15Directional Lights CSM edits (Contact Shadow: 0.02, Dyn Dist: 8000, Dyn Num: 2).
fixedThe current build for Early Access is EAC 0.0.15Fix to Tuala Anim

Witanlore: Dreamtime changes

changedOptimization in WIP - We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine build and we're still working to reverse optimize the game. Performance will continue to improve with every build.
addedExisting Saves Will Break - We're working really hard to make sure save data doesn't break between updates, but in this first update to Build 15, saves are expected to break and will require players to start a New Game.
fixedControl/Setting Oddities - We're in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll get them update by the next build. Some settings may also be displaying incorrectly but should be resolved by the next build.
changedClothing Clipping - Due to an engine bug causing crashes we had to temporarily disable APEX cloth which may result in some clipping of clothing/cloth assets, this is temporary
changedDirectional Lights CSM edits (Contact Shadow: 0.02, Dyn Dist: 8000, Dyn Num: 2).

With each update, the notes in this section will offer some need to know notes for the current build.

  • Optimization in WIP - We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine build and we're still working to reverse optimize the game. Performance will continue to improve with every build.

  • Main Quest Incomplete -You will not be able to reach the Dreamworld yet, the MQ will end after the Dreaming Ritual chapter. This is due to finishing AI in the Dreamworld so progression will be available soon.

  • Existing Saves Will Break - We're working really hard to make sure save data doesn't break between updates, but in this first update to Build 15, saves are expected to break and will require players to start a New Game.

  • Control/Setting Oddities - We're in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll get them update by the next build. Some settings may also be displaying incorrectly but should be resolved by the next build.

  • Clothing Clipping - Due to an engine bug causing crashes we had to temporarily disable APEX cloth which may result in some clipping of clothing/cloth assets, this is temporary

  • Hitching/Lag - There is a hitching/lagging issue being caused by the engine's level streaming tech, this should resolve when Epic updates the engine to 4.15

  • Shadow Oddities - On higher shadow levels there may be some visual oddities, these will resolve with lighting tweaks in the next build

The current build for Early Access is EAC 0.0.15

  • Directional Lights CSM edits (Contact Shadow: 0.02, Dyn Dist: 8000, Dyn Num: 2).

  • Fix to Tuala Anim

  • Changed a thing in the main menu (save settings) trying to fix the loading bug Kevin reported

  • Level streaming fixes in Raghvale (distances is now back to 5K)

  • Removed a giant lodgepole from the outside of the Cave Ruin.

  • Improved the PPV transition for the Cave Ruin.

  • LOD improvements.

  • Detailing and improvements.

  • Probably fixed the crashes (set navigation data gathering mode back to instant).

  • Climbing workaround to resolve the cameral issue.

  • Bed and Chair updates

  • Temporary Orbit sky changes

  • Changed logo EA video

  • Bug fixes for vsync not working

  • Updated Character Bios

  • Improvements to Seer cinematics

  • Fix to Kitke cinematic

  • Raghvale detailing and fixes.

  • Optimized level loading in Raghvale.

  • Decreased the darkness level in the grotto.

  • Fixed weird texture glitch near Seer's hut

  • Edited more quest items & NPCS

  • Fixed distant cave entrances.

  • Dreamworld detailing, added POI.

  • Disabled debug messages

  • Improvements to Ganchi & Tuala cinematics

  • Changes to Ganchi game start Anim

  • Created Ganchi fishing pole bp

  • Lochak now gives player coin as promised in SQ08

  • Main Menu level detailing.

  • Detailing in the area between Raghvale and Vale of Dreamers.

  • Grotto optimizations.

  • Arapel optimizations and annoyance removed.

  • LOD and collision optimizations.

  • Tweaked the transparency on the book reader UI

  • Fixed some NPC names not showing

  • Updated generic anims for NPCs in village

  • Fixed (AGAIN) the wicket cinematics

  • Added cinematics for SQ07: A Boarfish Tale

  • Moved erroneous killbox.

  • More Tick optimizations for the bp_Player

  • Fixed saving and loading for actors with a shared guid

  • More changes to chargen sliders

  • Landscape optimization.

  • Fixes to books

  • Some WIP optimizations to do with Camera Management

  • Fixed the white sheet on screen + translucency problem of 3d widgets and any other translucency weird behaviors

  • New char gen Color HSW sliders

  • New big Map (WIP)

  • Opened the waterfall area in the Dreamworld start zone, detailing, polish.

  • Removed default sword from chargen inventory.

  • Fixed full screen bug

  • Main Menu Level optimizations.

  • Improved LOD and disabled collision on the bracket fungus.

  • Added a reflection capture to all village houses and towers

  • Collision and LOD optimizations.

  • Adjusted moon distance from world (it was behind the skybox).

  • NPCs should now show the quest icon next to their names when the player can talk to them on a quest stage (still WIP, doesn't work in every situation)

  • Disabled HeightFog in the Main Menu level.

  • LOD and texture optimization of smaller objects in the world.

  • Optimizations for the HUD

  • Added support for saving cross world data

  • Made sure player pawn is still spawned after a level transition

  • Made some adjustments to widgets to do correct level loading

  • Added a background to the CharGen in the Main Menu Scene.

  • Tishak no longer stirs a cooking pot over green grass.

  • Replaced the treehouse trees (and moved some houses slightly to fit the new trees).

  • Added temporary collision to the treehouse trees (complex, needs replacement).

  • Added Region_BPs to the towers and the Chieftain's Hut.

  • Changed default lvl start to mainmenu

  • Reduced Shield size

  • Fixed chargen stretched images

  • Added confirmation to quit game

  • Slight tweak to Orbit's Ambient Lighting.

  • Made it impossible to enter the Exile's Refuge from the east.

  • Added a path from the Warden's House to the east.

  • Made sure all cave PPVs are correct.

  • Added tattoos for all NPCs, & tweaked many appearances

  • Fixed the lodgepole missing material error.

  • NavMesh improvements and optimizations.

  • Improved positioning of ladders in the houses.

  • Added the low-detail ferns.

  • Added new star thistle meshes to quest bp

  • Reduced cloud speed by 2/3.

  • Tweaked the rock materials again.

  • Tuala now has her weapon again

  • Further optimization of the Culling Volume.

  • Set Day Length to 96.

  • Improved collision for the Treehouse Porches.

  • Optimized the far-off Landscape Collision.

  • Replaced all foliage fern with better-performing ones.

  • Render Performance Optimization.

  • Cleaned up more Material Override warnings.

  • Cleaned up the dungeons (hidden actors, wrong collisions, materials, etc.)

  • Added player actor to Lochak cinematic

  • Added pop

  • up message when player reaches current end of main quest in Early Access, and updated objectives to make it clear the dreamworld is not yet in EA

  • Fixed wicket sequences in training grounds

  • Renaming the discovery stingers, and replacing them with new versions (discover_location_cue)

  • Updated Totem Detection to also look for Unara, and DigSites but limited to Enemy detection only while we implement new skills.

  • Some tidying and optimization ABP_Blackclaw_Base.

  • Detailing on the coast.

  • General optimizations.

  • Changing music_explore overall volume

  • Changed some settings in skeletal meshes of npcs

  • Changed some tick stuff in aim bps

  • Additions, fixes to the main menu and settings save

  • Addition of the Star Thistle quest item

  • Various text & bug fixes

  • Fixed dialogue error in A Boarfish Tale

  • Updated quest map markers dt

  • Added fade in to Kit'ke village cinematic

  • Improvements to SQ09

Here is a list of some of the changes coming ahead in Build 16

  • Menu/UI System Updates

  • Map Updates

  • New Totem Functions

  • WIP Skill System

  • XP System

  • WIP Crafting System

  • Updates to Save/Load System

  • New Side Quest

  • Rabbits & Deer

  • Sky/Lighting Improvements

Source

Steam News / 13 February 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.