Full notes
Full Witanlore: Dreamtime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Security
Witanlore: Dreamtime changes
With each update, the notes in this section will offer some need to know notes for the current build.
Optimization in WIP - We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine build and we're still working to reverse optimize the game. Performance will continue to improve with every build.
Main Quest Incomplete -You will not be able to reach the Dreamworld yet, the MQ will end after the Dreaming Ritual chapter. This is due to finishing AI in the Dreamworld so progression will be available soon.
Existing Saves Will Break - We're working really hard to make sure save data doesn't break between updates, but in this first update to Build 15, saves are expected to break and will require players to start a New Game.
Control/Setting Oddities - We're in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll get them update by the next build. Some settings may also be displaying incorrectly but should be resolved by the next build.
Clothing Clipping - Due to an engine bug causing crashes we had to temporarily disable APEX cloth which may result in some clipping of clothing/cloth assets, this is temporary
Hitching/Lag - There is a hitching/lagging issue being caused by the engine's level streaming tech, this should resolve when Epic updates the engine to 4.15
Shadow Oddities - On higher shadow levels there may be some visual oddities, these will resolve with lighting tweaks in the next build
The current build for Early Access is EAC 0.0.15
Directional Lights CSM edits (Contact Shadow: 0.02, Dyn Dist: 8000, Dyn Num: 2).
Fix to Tuala Anim
Changed a thing in the main menu (save settings) trying to fix the loading bug Kevin reported
Level streaming fixes in Raghvale (distances is now back to 5K)
Removed a giant lodgepole from the outside of the Cave Ruin.
Improved the PPV transition for the Cave Ruin.
LOD improvements.
Detailing and improvements.
Probably fixed the crashes (set navigation data gathering mode back to instant).
Climbing workaround to resolve the cameral issue.
Bed and Chair updates
Temporary Orbit sky changes
Changed logo EA video
Bug fixes for vsync not working
Updated Character Bios
Improvements to Seer cinematics
Fix to Kitke cinematic
Raghvale detailing and fixes.
Optimized level loading in Raghvale.
Decreased the darkness level in the grotto.
Fixed weird texture glitch near Seer's hut
Edited more quest items & NPCS
Fixed distant cave entrances.
Dreamworld detailing, added POI.
Disabled debug messages
Improvements to Ganchi & Tuala cinematics
Changes to Ganchi game start Anim
Created Ganchi fishing pole bp
Lochak now gives player coin as promised in SQ08
Main Menu level detailing.
Detailing in the area between Raghvale and Vale of Dreamers.
Grotto optimizations.
Arapel optimizations and annoyance removed.
LOD and collision optimizations.
Tweaked the transparency on the book reader UI
Fixed some NPC names not showing
Updated generic anims for NPCs in village
Fixed (AGAIN) the wicket cinematics
Added cinematics for SQ07: A Boarfish Tale
Moved erroneous killbox.
More Tick optimizations for the bp_Player
Fixed saving and loading for actors with a shared guid
More changes to chargen sliders
Landscape optimization.
Fixes to books
Some WIP optimizations to do with Camera Management
Fixed the white sheet on screen + translucency problem of 3d widgets and any other translucency weird behaviors
New char gen Color HSW sliders
New big Map (WIP)
Opened the waterfall area in the Dreamworld start zone, detailing, polish.
Removed default sword from chargen inventory.
Fixed full screen bug
Main Menu Level optimizations.
Improved LOD and disabled collision on the bracket fungus.
Added a reflection capture to all village houses and towers
Collision and LOD optimizations.
Adjusted moon distance from world (it was behind the skybox).
NPCs should now show the quest icon next to their names when the player can talk to them on a quest stage (still WIP, doesn't work in every situation)
Disabled HeightFog in the Main Menu level.
LOD and texture optimization of smaller objects in the world.
Optimizations for the HUD
Added support for saving cross world data
Made sure player pawn is still spawned after a level transition
Made some adjustments to widgets to do correct level loading
Added a background to the CharGen in the Main Menu Scene.
Tishak no longer stirs a cooking pot over green grass.
Replaced the treehouse trees (and moved some houses slightly to fit the new trees).
Added temporary collision to the treehouse trees (complex, needs replacement).
Added Region_BPs to the towers and the Chieftain's Hut.
Changed default lvl start to mainmenu
Reduced Shield size
Fixed chargen stretched images
Added confirmation to quit game
Slight tweak to Orbit's Ambient Lighting.
Made it impossible to enter the Exile's Refuge from the east.
Added a path from the Warden's House to the east.
Made sure all cave PPVs are correct.
Added tattoos for all NPCs, & tweaked many appearances
Fixed the lodgepole missing material error.
NavMesh improvements and optimizations.
Improved positioning of ladders in the houses.
Added the low-detail ferns.
Added new star thistle meshes to quest bp
Reduced cloud speed by 2/3.
Tweaked the rock materials again.
Tuala now has her weapon again
Further optimization of the Culling Volume.
Set Day Length to 96.
Improved collision for the Treehouse Porches.
Optimized the far-off Landscape Collision.
Replaced all foliage fern with better-performing ones.
Render Performance Optimization.
Cleaned up more Material Override warnings.
Cleaned up the dungeons (hidden actors, wrong collisions, materials, etc.)
Added player actor to Lochak cinematic
Added pop
up message when player reaches current end of main quest in Early Access, and updated objectives to make it clear the dreamworld is not yet in EA
Fixed wicket sequences in training grounds
Renaming the discovery stingers, and replacing them with new versions (discover_location_cue)
Updated Totem Detection to also look for Unara, and DigSites but limited to Enemy detection only while we implement new skills.
Some tidying and optimization ABP_Blackclaw_Base.
Detailing on the coast.
General optimizations.
Changing music_explore overall volume
Changed some settings in skeletal meshes of npcs
Changed some tick stuff in aim bps
Additions, fixes to the main menu and settings save
Addition of the Star Thistle quest item
Various text & bug fixes
Fixed dialogue error in A Boarfish Tale
Updated quest map markers dt
Added fade in to Kit'ke village cinematic
Improvements to SQ09
Here is a list of some of the changes coming ahead in Build 16
Menu/UI System Updates
Map Updates
New Totem Functions
WIP Skill System
XP System
WIP Crafting System
Updates to Save/Load System
New Side Quest
Rabbits & Deer
Sky/Lighting Improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
