Hey everyone! Another week, another batch of improvements! This time we had to say goodbye to one of our quirky mechanics. Read on to find out which one! Say hello to the Shopkeeper!
In this update3
Full notes
Full Wish Me Well update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions5 changes0 removals
Gameplay
Store
UI and audio
Balance
changedHey everyone!Another week, another batch of improvements! This time we had to say goodbye to one of our quirky mechanics. Read on to find out which one!
addedSay hello to the Shopkeeper!There's a new face in the dungeon — a mysterious yet friendly shopkeeper. He’s got his own cozy little spot now, complete with fancy doors. Just... don't ask how he ended up here.
changedNew controls – more natural aimingI had this weird vision of controling the game only with the keyboard — WASD for movement and arrows for shooting and UI. I mean, The Binding of Isaac does this, right?! I hoped it would make the game harder without turning it into bullet hell.
changedNew controls – more natural aimingIt was just clunky and frustrating, so we reworked it. Now you can play our game like any other NORMAL game with NORMAL controls.
addedOther changes[NEW] Enemies now activate with a slight delay after entering a room — giving you a moment to assess the situation.
addedOther changes[NEW] Item info panel no longer uses built-in Unity graphics.
Wish Me Well changes
changedAnother week, another batch of improvements! This time we had to say goodbye to one of our quirky mechanics. Read on to find out which one!
addedThere's a new face in the dungeon — a mysterious yet friendly shopkeeper. He’s got his own cozy little spot now, complete with fancy doors. Just... don't ask how he ended up here.
changedI had this weird vision of controling the game only with the keyboard — WASD for movement and arrows for shooting and UI. I mean, The Binding of Isaac does this, right?! I hoped it would make the game harder without turning it into bullet hell.
changedIt was just clunky and frustrating, so we reworked it. Now you can play our game like any other NORMAL game with NORMAL controls.
added[NEW] Enemies now activate with a slight delay after entering a room — giving you a moment to assess the situation.
Hey everyone!
Another week, another batch of improvements! This time we had to say goodbye to one of our quirky mechanics. Read on to find out which one!
Say hello to the Shopkeeper!
There's a new face in the dungeon — a mysterious yet friendly shopkeeper. He’s got his own cozy little spot now, complete with fancy doors. Just... don't ask how he ended up here.
New controls – more natural aiming
I had this weird vision of controling the game only with the keyboard — WASD for movement and arrows for shooting and UI. I mean, The Binding of Isaac does this, right?! I hoped it would make the game harder without turning it into bullet hell.
But you were right..
It was just clunky and frustrating, so we reworked it. Now you can play our game like any other NORMAL game with NORMAL controls.
Other changes
[NEW] Enemies now activate with a slight delay after entering a room — giving you a moment to assess the situation.
[NEW] Item info panel no longer uses built-in Unity graphics.
[NEW] Meta upgrades. You can now upgrade your starting damage, reload time reduction, bonus shields and number of inventory slots.
[FIX] Opening inventory while another UI panel is active.
Thanks for following along! We’re making steady progress every week and can’t wait to show you more soon.