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Steam News7 April 20251y ago

Thank you for playtesting!

Hello everyone! We just wanted to say a big thank you to everyone who's taken the time to playtest Wish Me Well and share their feedback with us 💚 You've given us a ton of great insights and we're already working on im

In this update3

Full notes

Full Wish Me Well update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes5 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Store
changedHello everyone!You've given us a ton of great insights and we're already working on improvements. In fact, a few changes are already in the game! We'll continue polishing and updating based on your suggestions.
addedNew inventory viewThe biggest change is the revamped inventory view. We changed the layout from vertical to horizontal. It may now cover more view space but we think is much visually appealing.
changedNew inventory viewIn the old view some of you even thought that you have more than one weapon. We can't blame you, it was really messy. We hope it won't appear that way anymore as the whole weapon is displayed on one sheet of paper.
changedNew inventory viewSometimes the weapon can't work at all. For example when there's no first projectile or there are too much modifiers assigned. But how wouldn't anyone know that? Right now we have a special panel showing all the time whether the weapon is valid .
addedChanges[NEW] Added pausing sound effects.
addedChanges[NEW] Closing inventory with back (esc) button.

Wish Me Well changes

changedYou've given us a ton of great insights and we're already working on improvements. In fact, a few changes are already in the game! We'll continue polishing and updating based on your suggestions.
addedThe biggest change is the revamped inventory view. We changed the layout from vertical to horizontal. It may now cover more view space but we think is much visually appealing.
changedIn the old view some of you even thought that you have more than one weapon. We can't blame you, it was really messy. We hope it won't appear that way anymore as the whole weapon is displayed on one sheet of paper.
changedSometimes the weapon can't work at all. For example when there's no first projectile or there are too much modifiers assigned. But how wouldn't anyone know that? Right now we have a special panel showing all the time whether the weapon is valid .
added[NEW] Added pausing sound effects.

Hello everyone!

We just wanted to say a big thank you to everyone who's taken the time to playtest Wish Me Well and share their feedback with us 💚

You've given us a ton of great insights and we're already working on improvements. In fact, a few changes are already in the game! We'll continue polishing and updating based on your suggestions.

Here’s what we’ve been working on last week:

New inventory view

The biggest change is the revamped inventory view. We changed the layout from vertical to horizontal. It may now cover more view space but we think is much visually appealing.

In the old view some of you even thought that you have more than one weapon. We can't blame you, it was really messy. We hope it won't appear that way anymore as the whole weapon is displayed on one sheet of paper.

It wasn't clear that the Triggers were needed to fire the next projectile and they weren't much different than normal Modifiers. Now they have special, animated line showing what they do.

Sometimes the weapon can't work at all. For example when there's no first projectile or there are too much modifiers assigned. But how wouldn't anyone know that? Right now we have a special panel showing all the time whether the weapon is valid.

Changes

  • [NEW] Added pausing sound effects.

  • [NEW] Closing inventory with back (esc) button.

  • [NEW] Better buttons visuals of upgrades in Hub.

  • [NEW] Added animation of passive item flying to the passive slot.

  • [CHANGE] Improved projectiles' collision with walls.

  • [CHANGE] Decreased player's collider.

  • [CHANGE] Decreased HP of basic crawling enemies.

  • [CHANGE] Decreased number of spawned basic crawling enemies.

Fixes

  • [FIX] Not resetting player's maximum heath.

  • [FIX] Not dropping any item from a chest.

  • [FIX] Some buttons in Options UI not working.

  • [FIX] Bookshelves appearing above player.

  • [FIX] Displaying inventory input hint error.

  • [FIX] Opening and closing inventory and pause menu at the same time.

  • [FIX] Not updating inventory view after using Quick Move (assigning the item to the first available slot.

Thanks again for being part of this journey. Your support and ideas really help shape the game into something better. More updates coming soon!

https://store.steampowered.com/app/2140310/Wish_Me_Well/

We Wish You Well, Adrian & Krzysztof

Source

Steam News / 7 April 2025

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