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Steam News22 April 20251y ago

Traps and claws

Hey everyone! Another week, another set of updates from the dungeon! From deadly traps to sharpening Inkrab's claws, we've been busy making Wish Me Well even sharper. Let’s jump into what’s new! Watch your step...

In this update5

Full notes

Full Wish Me Well update

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What changed

0 fixes6 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
addedHey everyone!Another week, another set of updates from the dungeon! From deadly traps to sharpening Inkrab's claws , we've been busy making Wish Me Well even sharper. Let’s jump into what’s new!
addedWatch your step... traps are here!We're starting to add environmental hazards, like spike traps and bomb traps. They're not just here for decoration — expect a few surprises (and explosions) as you explore!
addedInkrab just got way coolerInkrab has leveled up with an awesome new entrance animation — we'll share it with you soon, once it’s fully polished!
addedInkrab just got way coolerHe now has a proper fight-end animation.
changedInkrab just got way coolerYou can finally deal damage to his tiny, adorable, flying rocket claws.
addedMore visual clarity, more actionWe’ve improved how scroll triggers are visualized. No more wondering if that scroll you just placed even works — now it’s much clearer when a new projectile will be fired.

Wish Me Well changes

addedAnother week, another set of updates from the dungeon! From deadly traps to sharpening Inkrab's claws , we've been busy making Wish Me Well even sharper. Let’s jump into what’s new!
addedWe're starting to add environmental hazards, like spike traps and bomb traps. They're not just here for decoration — expect a few surprises (and explosions) as you explore!
addedInkrab has leveled up with an awesome new entrance animation — we'll share it with you soon, once it’s fully polished!
addedHe now has a proper fight-end animation.
changedYou can finally deal damage to his tiny, adorable, flying rocket claws.

Hey everyone!

Another week, another set of updates from the dungeon! From deadly traps to sharpening Inkrab's claws, we've been busy making Wish Me Well even sharper. Let’s jump into what’s new!

Watch your step... traps are here!

We're starting to add environmental hazards, like spike traps and bomb traps. They're not just here for decoration — expect a few surprises (and explosions) as you explore!

Inkrab just got way cooler

Inkrab has leveled up with an awesome new entrance animation — we'll share it with you soon, once it’s fully polished!

On top of that:

  • He now has a proper fight-end animation.

  • You can finally deal damage to his tiny, adorable, flying rocket claws.

More visual clarity, more action

We’ve improved how scroll triggers are visualized. No more wondering if that scroll you just placed even works — now it’s much clearer when a new projectile will be fired.

Because of the recent changes to the aiming system, we also had to rebalance parts of the game. It should now feel more dynamic, more intense, and more fun. Expect enemies to come at you in waves!

Community shoutout

A huge thank you to Shiroze from Playful Playtests for recording a video playtest of our game on YouTube! Many of this week's tweaks were based on her feedback, and watching someone dive into our game gave us a real morale boost. Go check out her channel!

Other changes

  • [FIX] Scrolls for passives not displaying on the ground.

  • [FIX] Rooms revealing too late (or were you just afraid of the dark?).

  • [NEW] We’ve started working on more weapon modifiers!

Got a cool idea for a projectile, modifier, trigger, or passive? Let us know — we’re building a big list, and yours might make it into the game 👀

Thanks as always for following along!

https://store.steampowered.com/app/2140310/Wish_Me_Well/

We Wish You Well, Adrian & Krzysztof

Source

Steam News / 22 April 2025

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