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Steam News6 February 20265mo ago

Winnie's Hole V0.7.87

Improvements Elites will now display which region they branch into Steam post image Added a Brain preview to the Pause menu Steam post image Owl tutorial will be replayed on reaching Owl if you fail to defeat him.

In this update3

Full notes

Full Winnie's Hole update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition6 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Workshop
  • Fixes
  • Events
changedImprovementsElites will now display which region they branch into Steam post image
addedImprovementsAdded a Brain preview to the Pause menu Steam post image
changedImprovementsImproved the way Actions track which Traits they have for synergies
removedImprovementsUpgrades are now skippable and the button is disabled when nothing it selected to prevent accidentally clicking
changedImprovementsBug report button is on the title screen now
changedBalanceHunger has another redesign iteration to try out: Hunger is more of an Exhaust play style now and starts with Clench Perk, plus multiple Hunger and Shield actions with Exhaust. We'll probably continue iterating on this, but we feel it's a more interesting direction to give it Shield and Exhaust synergies. Also feels thematic to sacrificing yourself as the hunger grows.

Winnie's Hole changes

changedElites will now display which region they branch into Steam post image
addedAdded a Brain preview to the Pause menu Steam post image
changedImproved the way Actions track which Traits they have for synergies
removedUpgrades are now skippable and the button is disabled when nothing it selected to prevent accidentally clicking
changedBug report button is on the title screen now

Improvements

  • Elites will now display which region they branch into Steam post image

  • Added a Brain preview to the Pause menu Steam post image

  • Owl tutorial will be replayed on reaching Owl if you fail to defeat him. We've noticed some players are struggling with Owl at first, and are continuing to work on communicating the game mechanics. We also started a Strategy Guide for more tips.

  • Improved the way Actions track which Traits they have for synergies

  • Upgrades are now skippable and the button is disabled when nothing it selected to prevent accidentally clicking

  • Bug report button is on the title screen now

Balance

  • Hunger has another redesign iteration to try out: Hunger is more of an Exhaust play style now and starts with Clench Perk, plus multiple Hunger and Shield actions with Exhaust.

    We'll probably continue iterating on this, but we feel it's a more interesting direction to give it Shield and Exhaust synergies. Also feels thematic to sacrificing yourself as the hunger grows.

  • Adjusted Hammer Shrew's attack from a single '5 Physical to everyone' to '5x1 Physical to everyone', so it's possible for him to defeat himself if running a defensive deck

Bug fix

  • Fix for tooltips going off-screen

  • Fix for UI and cutscenes with different screen resolutions

  • Fix Bone Plating name

Thanks again all for your feedback and reports. If you're enjoying the game please share it and leave a Steam review, this helps us get more visibility and is a great way to support us. Game sales go back into developing the game and help us make it bigger and better!

We've also just started our first Discord event to suggest Perks and Mutations for the next content update.

Feel free to join us on the Twice Different Discord for more discussion and if you'd like to participate!

Source

Steam News / 6 February 2026

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