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Steam News3 February 20265mo ago

Winnie's Hole V0.7.86

Improvements Encounter Choices now display the Perks and status effects which enemies start with Hyperactive and Memory Perk will no longer keeping Blanks on the board Unstable Mutation actions show the Temporary trait

In this update3

Full notes

Full Winnie's Hole update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions6 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
removedImprovementsHyperactive and Memory Perk will no longer keeping Blanks on the board
changedImprovementsIn key binding menu, UI doesn't scroll to the top after remapping a button
fixedBug fixFixed Blaze and Leech appearing as Locked in the Research panel
removedBug fixBlank Bonus no longer affects Combo tiles
fixedBug fixFix for some tooltips not appearing in exploration
fixedBug fixFix issue with Evolution block add triggering multiple times

Winnie's Hole changes

removedHyperactive and Memory Perk will no longer keeping Blanks on the board
changedIn key binding menu, UI doesn't scroll to the top after remapping a button
fixedFixed Blaze and Leech appearing as Locked in the Research panel
removedBlank Bonus no longer affects Combo tiles
fixedFix for some tooltips not appearing in exploration

Improvements

  • Encounter Choices now display the Perks and status effects which enemies start with

  • Hyperactive and Memory Perk will no longer keeping Blanks on the board

  • Unstable Mutation actions show the Temporary trait

  • Using Redraw ability with Hyperactive Perk will only redraw actions into the uncaptured board positions

  • Pendulum Perk's attack now triggers after actions, to benefit from buffs like Adrenaline

  • In key binding menu, UI doesn't scroll to the top after remapping a button

Bug fix

  • Fixed Blaze and Leech appearing as Locked in the Research panel

  • Blank Bonus no longer affects Combo tiles

  • Fix for some tooltips not appearing in exploration

  • Fix issue with Evolution block add triggering multiple times

  • Lock 1 amount will now unlock itself instead of being discarded at end of turn, so it stays on the board

  • Fix for Salvage Perk not giving the correct number of blocks

  • Fix for pressing escape during controller remapping

  • Fix Feint actions on enemies

Balance

  • Mole's big rock attack will now happen on the 2nd turn of combat so you have a turn to prepare. This is an encounter that only appears after completing the game at least once, however not all virus strains start with tools to deal with it at the start of the game. It's a part of the design for players choose encounters which suit their build, but we've made this encounter more forgiving.

  • Rooster Teacher now summons a mouse so it's possible to defeat them with Counter

Thanks again all for your feedback and reports. If you're enjoying the game please share it and leave a Steam review, this helps us get more visibility and is a great way to support us. Game sales go back into developing the game and help us make it bigger and better!

Feel free to join us on the Twice Different Discord for more discussion. We'll soon be sharing our roadmap and running more Discord events for players to suggest future content.

Source

Steam News / 3 February 2026

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