In this update5
Full notes
Full Winnie's Hole update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Events
- Balance
- Compatibility
Winnie's Hole changes
Following on from yesterday's big update we've made some adjustments and added a couple of extras!
ːFrogChampː = Community requested feature
Features
ːFrogChampː In Settings menu we've added an option (on by default) called Enemy Encounter Choices.
If you disable this option, the game will skip the encounter selection UI and auto-select your next encounter. We'd still like to add a way to choose when at region crossroads, but for now this can give you an idea of how it feels to play in this way.
Bug Fixes
Fixed an issue with depth 3 map not spawning
Fixed grapple sprite in tutorial
Fix Armadillo's first action
Added missing gain Forceful FX
Improvements
Added a new animation between combat rewards and getting the reward. Still work in progress but we're making this transition faster and juicier.
Songbird encounter now has art and is a Myna bird instead.
Traits you've added are displayed on Upgrade choices.
Balance
If adding a Spread token to a temporary Single Block, it will now apply it to all future Singles you pick up.
Known Issues:
Salamander Olm encounter causes a softlock. Fix coming soon.
To access the Beta:
Right click Winnie's Hole in your Steam library, select Properties.
Select the BETAS tab and choose the Beta you want to install.
Source
Changelog.gg summarizes and formats this update. How we read updates.
