In this update3
Full notes
Full Winnie's Hole update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Balance
- Store
Winnie's Hole changes
Features
Added a visual indication of which exit you'll take
Community suggested content is now credited in the Collection! If you'd like to be involved, join us on the Twice Different Discord, where we run events to influence future game content.
Bug Fixes
Fixed nested keyword tooltips not showing
Metabolize no longer works on summons and Inanimate enemies
Fixed blocks given to you by Migration perk having different rotation pivots
Fixed cleave attacks not playing the hit effect in the correct location
Fixed an issue where the game would soft lock when dying after using a Brain Ability
Fix issues when dying to the Bucket Cub
Fixed an issue where a red line would stay active on enemies health bars
Fix controller navigation during perk, shop and mutation after performing a reroll
Fixed issue where two of the same perks or mutations could appear in events
Improvements
Added additional speeches
We now show your final Winnie on the game win screen
Spread is performed after activating grow / water tiles
Added Hare background transitioning to Backwoods
Updated evolution event closing animation
Change profile images for enemies who have different phases
Added a small animation for the Shield icon when losing shield
Join us on the Twice Different Discord for more discussion and events!
Source
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