In this update2
Full notes
Full Winnie's Hole update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Winnie's Hole changes
Adjustments
Fixed Target Mouse's attack damage 0->1
Added movement to Jackal so it can pass rocks
Fleeting actions cannot have Exhaust. Exhaust is now only compatible with actions which can cycle through the deck.
Bug Fixes
Fixed issues where some perks would appear locked in the research panel
Fixed issues where the skills panel stays open
Fixed issues with the skip button sometimes not working during cutscenes
Fix pausing during certain cutscenes
Fixed a UI issue where enemies would provide more than 3 rewards
Fixed an issue where the camera would move instantly
Fixed an issue where you can't place a tile in the tutorial
Fixed an issue where the virus would sometimes not appear in exploration after placing a block
Fixed issues with the brain preview on the pause menu
Fixed a rare issue where the game would not launch
When enemies who spawn allies on knockout are defeated on the same turn, the enemy's perk will activate and spawn their ally.
Fixed ink spray visual effect sometimes not playing in the tutorial
Fixed Lockout higher levels not having Aimed trait
Fixed Perfect Parry's behaviour
Fixed issues when projecting with the Overstimulate brain ability
Fixed Blank Strikes damage calculation
Fixed Scream action behaviour
Fixed Spear action level 2 and 3
Lockpick now works with repeat
Added missing utility tag on Adrenaline action
Thanks again all for your feedback and reports. If you're enjoying the game please share it and leave a Steam review, this helps us get more visibility and is a great way to support us. Game sales go back into developing the game and help us make it bigger and better!
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Source
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