In this update1
Full notes
Full Windswept update
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Hue Gang REJOICE!
The list items below outline the issue that has been resolved
Crash Fixes:
Hue interacting with Attack Pillar/Platforms would crash the game but only for some people
Multiplayer: It was possible for a player to enter a pose that exceeded their existing pose table
General Fixes:
Multiplayer: (Tagteam) It was possible to dismount from an animal buddy move around in real time
Multiplayer: (Realtime) It was possible to pan the camera far enough to the right of the B.V. fight to hit the stage goal
Marbles' charge attack didn't end when picked up by Grabba
Level timer didn't stop at the end of Chime Runners minigame (sorry speedrunners)
Players could very easily get stuck in ceiling corner collision
Game would softlock if you tossed turtle into a cannon while you were standing on a sticky ceiling
Visual Fixes:
Added a lil' signpost on the overworld near Honey-Hop Hollow
Made the pink colour in secret exits more pronounced
Quality of Life:
Your last checkpoint will now be saved with your game - if you need to quit for the day or exit the stage, you'll load in at the checkpoint the next time you enter.
Performance:
Attempts made to fix micro-stutters introduced in 1.0.4 (feedback appreciated, but also try unplugging/replugging any backlit keyboard/mouse as it's a known issue that affects all Game Maker games)
Source
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