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Steam News14 December 20256mo ago

Hotfix V1.0.9

The list items below outline the issue that has been resolved: General Fixes: Multiplayer: Calling turtle back while it's in poison water would damage it Multiplayer: Dismounting Nippa as the companion player didn't bou

Full notes

Full Windswept update

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The list items below outline the issue that has been resolved:

General Fixes:

  • Multiplayer: Calling turtle back while it's in poison water would damage it

  • Multiplayer: Dismounting Nippa as the companion player didn't bounce you up high enough, making you remount immediately

  • Multiplayer: Certain actions/states, such as dropdashing, would cancel if the other player took damage

  • Multiplayer: Entering a cannon when the other player was on a mount would get rid of their mount and put them in a glitched state

  • Players could softlock the game by performing a tagteam on the same frame they hit the death plane

  • Players could softlock entering the first cannon in Vexatious Vents on the same frame it became inactive

  • There was incorrect collision in Bridgewheel Waterway that could lead to players getting stuck in the ceiling

  • With the 'Create Checkpoints' assist active, it was possible to create Checkpoints in Laamp's Shade which impacted Minigame start points

  • With the 'Create Checkpoints' assist active, Dreadmaw wouldn't appear if checkpoints were made outside its trigger zones

  • Loading a checkpoint from the overworld would reset the stage timer

  • The dragonfly bridge in Quick Pip Runner was killable, causing issues for players that didn't reach the next checkpoint

  • Conveyor belts would continue to push you during a throw animation, displacing your camera position

  • Enemies could sometimes fall through moving platforms

  • It was possible to bounce on enemies while upside down on a ceiling

  • It was possible to (often accidentally) get the "Turtle Tennis" and "You're Out!" achievements by chaining hits off an unkillable enemy

  • It was possible to get the "Shooting Star" achievement by licking enough flowers in a level with Hue, the timer never reset after losing speed

  • It was possible to softlock by getting stuck entering a bucket and cannon over and over

  • Preloading a save file containing a checkpoint and then loading a new file would carry the saved checkpoint status across

  • Secondary bindings were interfering with the Glide action

  • Clearing a binding on controller would refresh the controller state, making it press again every second frame

  • Erasing a save file on the secret screens when you had a full team would unstick the camera from its location

  • V1.0.7 introduced a bug that voided 'Broke' status in a stage if you touched a Buddy Bubble, Checkpoint Bubble or unspawned Moon/Comet Coin

Visual Fixes:

  • Camera panned up too quickly when heading down to the bottom left of Dropdash Chaparral

  • Broke/Pacifist progress wouldn't show on stage markers until after beating the game or enabling modifiers, causing confusion

  • Button prompts would change from controller to keyboard on keypress, but wouldn't change back unless a different controller was pressed

  • Enemies flying off the screen after dying would flicker on stages with screen wrap

Quality of Life:

  • It was possible to buffer TagTeam/Piggyback before a cutscene ends up but not Jump/Attack - now all can be buffered

Chaos Mode:

  • A scrollbar would appear in the middle of the pause menu behind the text

  • Gravity modifiers were only applied every second frame

  • Coin Magnet/Repel was only applied every 5 frames

  • Invisible Stage Goal modifier made the Goal flicker every few frames

  • Invisible Baddies modifier made Grabba flicker every few frames

Randomizer:

  • Game would softlock when entering a warp that leads to a soul link bonus due to the cutscenes interfering

  • Lava Pike Polder wouldn't randomize due to a missing setting

  • Removed "No Music" from the Music RNG Pool

  • Entering a bonus would often stop the music

Source

Steam News / 14 December 2025

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