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Steam News20 January 20265mo ago

Version 1.1.0

Hi gamers! Been a lil' while since the last update because I finally got to take a vacation, but now I'm back and I looked over all the feedback I received since the last update. Let's get into it...

Full notes

Full Windswept update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Fixes
  • Store
  • Events
fixedLet's get into it...The list items below outline the issue that has been resolved
changedDon't forget to review!Now that we're so last year we need all the help we can get so that we stand out around sale time, so if you have a moment, please share your thoughts on our store page !
changedWhat's next?I have a lot of Kickstarter rewards I need to take care of and finalise - making the game as stable as possible was a much more immediate issue - and so all the secondary reward fulfilment fell by the wayside a bit. Still, that's the nature of a Kickstarter campaign I guess! Delivery dates are estimates you have to make years in advance.

Hi gamers!

Been a lil' while since the last update because I finally got to take a vacation, but now I'm back and I looked over all the feedback I received since the last update.

Let's get into it...

The list items below outline the issue that has been resolved

General Fixes:

  • Multiplayer: It was possible to get zipped toward the other player when redeeming a mount at the whirlwind

  • Improved camera placement in Thrillhex Thicket

  • Timer format would get messed up when exceeding 100 hours

  • It was possible to get stuck in the collision of the final tunnel of Nugget's Snowy Sprint if you took damage while jumping

  • With the 'Coins KO You' modifier on, it was possible to die to coins when entering warp zones even though they don't collect under normal circumstances

  • With the 'Disable Checkpoints' modifier on, the game would behave weirdly if you had previously activated a checkpoint and then started from it

  • When dying, it was possible to bonk on the invisible heal/checkpoint bubbles deactivated by their corresponding modifier

  • The sawblades near Nippa in Honey-Buzz Boiler weren't spawn-linked so it was possible to desync them by making some of them despawn offscreen at different times

  • Pen and Gwen would snap to an old coordinate upon respawning due to the value not being cleared properly

  • Input buffering only worked at the end of some cutscenes instead of all

  • When falling down from above, enemies would spawn in before conveyor belts, allowing them to move freely to a new location before or disappear entirely

Visual Fixes:

  • With the 'Invincibility' modifier on, throwing Checkers and then riding a mount would make the shell disappear and incorrectly display Checkers riding on the mount's back

Quality of Life:

  • Hasty Mode will dismiss the button prompt on the bonus screen altogether so you don't have to hold a button

  • For speedrunners - paused the timer and saved the game when returning to title screen

Randomizer:

  • Warping back from a bonus added an extra object to the shuffler, meaning things would appear in different positions compared to starting the stage normally or from a checkpoint

If you encounter any bugs, please join our Community Discord (recommended), or post them in our Steam Thread!

In more general news - reception for Windswept has been amazing overall!

I couldn't have asked for a better launch for a game I primarily made just for myself to play. And now that I'm over the hump of pushing out hotfixes and trying to arrange a vacation I'm glad I can finally chill out and look back over it all and breathe a sigh of relief.

It's been great to see the more social/communal aspects of the game across the web too - people discovering things for themselves, speculating on things, sharing their discoveries or helping others asking for help.

IMO, A big part of experiencing a retro-styled game is the childhood playground talks you have with friends and fans, I wanted to try and bring it back, if only a bit... So if you ever got stuck trying to find a collectible, or trying to work out what to do in Dire Dire Ducts and you asked someone for help, or if you regularly offered help to someone else, I hope the interactions were a positive!

Don't forget to review!

If you had fun but didn't leave a review, it would help us out a ton!

We're getting real close to that tasty 500 mark which will give us an Overwhelmingly Positive rating if we can maintain 95% or higher.

Now that we're so last year we need all the help we can get so that we stand out around sale time, so if you have a moment, please share your thoughts on our store page!

What's next?

At the moment, not much! LMAO (this is a good thing I promise)

I have a lot of Kickstarter rewards I need to take care of and finalise - making the game as stable as possible was a much more immediate issue - and so all the secondary reward fulfilment fell by the wayside a bit. Still, that's the nature of a Kickstarter campaign I guess! Delivery dates are estimates you have to make years in advance.

If you're a backer and you're reading this, I hope this offers assurance that things are on the way! They just take time, and being a one dude with a full-time job makes it hard to juggle it all.

And that's it... That's all I have to say... for now!

Source

Steam News / 20 January 2026

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