Full notes
Full Wildsilver update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Maps
Changed levels many skills are learned at.
Guard: Now won’t be used by enemies which guard already.
Tackle: Now uses the attacker’s DEF for damage calculation as intended.
Overdrive: Now works correctly. Next turn comes faster.
Fatigue: Now also reduces HP by 20% (elites and bosses: 2%).
Strain: No longer lowers ATK.
Fixed or optimised some skill descriptions.
- Silver SwordFixed blacksmith descriptions.
Sacred Grove: Now also raises MAG and RES when consuming an Herb at battle start.
- Nimble NinjaHas been replaced with a new mystic waistcoat.
Titanium Thread: Has been replaced with Nimble Ninja.
Hermes Boots: Now also generate 5 CP when evading.
- Mandrake QueenRaised ATK by 10%.
Skeleton Summoners: Will now always resummon a skeleton if one has been killed.
Steel Beetle: Is now accompanied by Scorpions instead of Red Jellies.
Elite battles now have a twist during the second encounter.
Treant: Replaced the HP-regeneration passive with Mighty Branches and Broken Branches.
Banditbot 3K: Renamed to Banditron 3K.
- PoisonNow gets resolved after battle, dealing the damage it would have dealt in battle before expiring.
Sped up the drain animation.
Optimised encounter rate depending on the number of encounters since using a save statue.
Replaced menu buzzer SE.
- SwampAdded an animation to the vines vanishing.
Route: Hunts now update correctly after battle.
- TowerMoved the final two chests to a previous map. Chests and Herbs in paintings now count for the right completion. Added a fairy that sets your completion variables to the correct values.
Made many minor fixes and optimisations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
