Full notes
Full Wildsilver update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
- UI and audio
Fixed a critical bug.
Chenoo: Now always chills.
Meteor: Now called Supernova.
Ghost Shell: Now also restores 20 HP when evading.
Paladin’s Cuirass: Now also raises RES by 20%.
Raised stat bonuses of common equipment to 15% per rank (up from 10%).
- TauntFixed a bug that caused the taunting battler to take critical damage too.
Snake and Beetle: Swapped places in enemy pools and Hunts.
- GigantulaFixed a bug that causes the Gigantula to enrage twice under certain conditions.
Spider: No longer takes hits for allies with low HP.
Reordered Swamp and Route enemies and hunts due to Snake and Beetle being swapped.
For enemies between Level 6 and 10, lowered max HP by 2 and raised main stats by 1.
Added the remaining 1-line tutorials from *Wildsilver Zero.*
Replaced the flute sound in all BGMs and MEs.
Removed delay in BGM loops.
Added lighting to save statues.
Village: Saving now marks a checkpoint during the stealth sequence.
- SwampChanged battle background and save file image.
Made many minor fixes and optimisations.
Updated plugins.
Source
Changelog.gg summarizes and formats this update. How we read updates.
