Full notes
Full Wildsilver update
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What changed
- Gameplay
- Balance
- Maps
Wildsilver changes
The full version of Wildsilver is out now!
This marks the end of a long journey that started with Wildsilver Zero, the free demo/prototype released back in 2021 that turned into its own kind of game, and continued through early access with a steady stream of patches.
While the full story has been playable for a long time, this release represents the moment where everything feels complete and coherent.
Save files will remain compatible, just like with previous patches. You can continue your journey, whether you’re mid-game or close to the end. If your last play session has been some time ago, however, I highly recommend starting anew to see all the little improvements that add up to a very different experience.
Thank you to everyone who played Wildsilver Zero or the early-access version, reported bugs and/or shared feedback. Your support helped shape the game into what it is today!
Patchnotes:
Raze: Now has a melee-attack animation.
Common claws: Now only restore HP when critting.
- VengeanceNow attacks twice as intended, but lowered HP restored to 10% of damage (from 25%).
For enemies between Level 31 and 35, raised max HP by 2.
Bargo: Moved to later maps in every dungeon to reduce backtracking.
Polished Castle, Cathedral and Tower tilesets.
Added messages to display when skills are learnt via EXP orbs.
Added a fainting animation for the ‘Game Over Lite’ when losing to common enemies.
Made some minor fixes and optimisations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
