HomeGamesUpdatesPricingMethodology
Steam News23 February 20264mo ago

Wildsilver 1.0.0 out now!

The full version of Wildsilver is out now! This marks the end of a long journey that started with Wildsilver Zero, the free demo/prototype released back in 2021 that turned into its own kind of game, and continued throu

Full notes

Full Wildsilver update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • Balance
  • Maps
addedSave files will remain compatible, just like with previous patches. You can continue your journey, whether you’re mid-game or close to the end. If your last play session has been some time ago, however, I highly recommend starting anew to see all the little improvements that add up to a very different experience.
addedRaze: Now has a melee-attack animation.
changedCommon claws: Now only restore HP when critting.
changedVengeance: Now attacks twice as intended, but lowered HP restored to 10% of damage (from 25%).
changedFor enemies between Level 31 and 35, raised max HP by 2.
changedBargo: Moved to later maps in every dungeon to reduce backtracking.
Now attacks twice as intended, but lowered HP restored25%10%Now attacks twice as intended, but lowered HP restored decreased, nerf

Wildsilver changes

addedSave files will remain compatible, just like with previous patches. You can continue your journey, whether you’re mid-game or close to the end. If your last play session has been some time ago, however, I highly recommend starting anew to see all the little improvements that add up to a very different experience.
addedRaze: Now has a melee-attack animation.
changedCommon claws: Now only restore HP when critting.
changedVengeance: Now attacks twice as intended, but lowered HP restored to 10% of damage (from 25%).
changedFor enemies between Level 31 and 35, raised max HP by 2.

The full version of Wildsilver is out now!

This marks the end of a long journey that started with Wildsilver Zero, the free demo/prototype released back in 2021 that turned into its own kind of game, and continued through early access with a steady stream of patches.

While the full story has been playable for a long time, this release represents the moment where everything feels complete and coherent.

Save files will remain compatible, just like with previous patches. You can continue your journey, whether you’re mid-game or close to the end. If your last play session has been some time ago, however, I highly recommend starting anew to see all the little improvements that add up to a very different experience.

Thank you to everyone who played Wildsilver Zero or the early-access version, reported bugs and/or shared feedback. Your support helped shape the game into what it is today!

Patchnotes:

  • Raze: Now has a melee-attack animation.

  • Common claws: Now only restore HP when critting.

  • VengeanceNow attacks twice as intended, but lowered HP restored to 10% of damage (from 25%).
  • For enemies between Level 31 and 35, raised max HP by 2.

  • Bargo: Moved to later maps in every dungeon to reduce backtracking.

  • Polished Castle, Cathedral and Tower tilesets.

  • Added messages to display when skills are learnt via EXP orbs.

  • Added a fainting animation for the ‘Game Over Lite’ when losing to common enemies.

  • Made some minor fixes and optimisations.

Source

Steam News / 23 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.