Full notes
Full Wildcard update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Events
- Balance
Spawner Summon Limits
We saw summon counts balloon well beyond intended pressure levels.
Spawner summons will now be capped by total active summons on the field, preventing runaway board states while keeping their identity intact.
Scoring Shift: Performance Per Minute
Players correctly identified optimal game lengths and summon loops.
Scoring is moving to a performance-per-minute model
All stats remain the same
Scores are now based on consistency and efficiency, not game length
Any match duration can score well if played efficiently
Full overhaul on how much each stat contributes to a score
Win bonus has a win streak added to it now
This removes “optimal end timing”. We will still be checking matches for collusion and match fixing.
ELO-Based Matchmaking
Skill gaps were creating extreme score disparities.
Players will now be matched by ELO to start
Slightly longer queues
Significantly higher match quality
More competitive, fair scoring opportunities
Full Scoring Transparency
Scoring clarity was a common request.
We’re fully exposing scoring data
Scorecards will show exact stat values
Players can hover over scores in the standings to see how points were distributed for each match
No more guessing, everything is visible.
Looking Ahead
Last week’s data gave us incredible insight into how players optimize, adapt, and push the system. These changes are designed to:
Reward skill and consistency
Reduce patterns
Improve match quality
Make scoring fully understandable and transparent
We’re excited to see how this Friday’s tournament plays out under the new structure.
Game Balance Updates
Ragna
Dash count changed from 3 -> 5
Bolgar
Fixed an issue where you could reactivate the Sidekick ability while it was on cooldown
Can no longer cancel out of the Sidekick ability
Heartburn
Initial damage changed from 60 -> 30
Fire damage changed from 50 -> 30
Spord
Spawn time changed from 15 -> 20 seconds
Volcrab
Spawn time changed from 8 -> 15 seconds
Cactiking
Spawn time changed from 4 -> 8 seconds
Poison Cactiking spawn time changed from 4 -> 10 seconds
Deadeye
Range changed from 30m -> 20m
Aura Deadeye mana changed from 7 -> 9
Pocus
Ranged changed from 35m -> 20m
Floraphant
Damaged Floraphant damage changed from 75 -> 50
Sembler
Partner spawn time changed from 10 -> 30 seconds
Pyrokeet
Egg health changed from 75 -> 125
Buckshot
Last Stand mana changed from 4 -> 5
Razorpaw
Initial hit happens faster
See you in the Arena
Source
Changelog.gg summarizes and formats this update. How we read updates.
