In this update5
Full notes
Full Wildcard update
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What changed
- Security
- Performance
- Gameplay
- Events
- Balance
Wildcard changes
- Competitivemode
Updating the Scoring System This Week Tournaments this week will be Thursday, January 22nd and Friday, January 23rd.
Over the last few tournaments and ranked tests, one thing has become clear: The current scoring system doesn’t always reflect how well someone actually played, and in some cases it can be influenced by things that don’t represent real skill or impact in a match.
Since competition and rewards are a big part of why many of you are playing right now, we’re rolling out a new scoring system that’s designed to be fairer, harder to exploit, and more focused on real performance over time.
Here’s what’s changing and why:
Scoring Is Now Based on Performance Over the Tournament, Not Just Single Games
Instead of matches feeling like isolated point swings, your score now reflects:
Consistent wins
Playing against stronger opponents
Performing well across many matches
This means:
One big game won’t carry you
Consistency and difficulty matter more
Grinding easy matches is far less effective
The goal is to reward players who are actually competing at higher levels, not just farming volume or lucky streaks.
Beating Stronger Opponents Is Worth More
Your score now accounts for who you beat, not just that you won.
Wins against stronger teams are worth more
Wins where you were heavily favored are worth less
This helps:
Keep matchmaking fair
Prevent boosting and win trading from being effective
Reward players who take on harder games
Fewer Ways to Game the System
The new scoring model also reduces the impact of:
Extremely short matches
Repeated games against the same players
One-sided lobbies
These matches still count, but they’re no longer the best way to climb the leaderboard.
The goal is simple:
The best way to score well should be to play real, competitive games.
This Is A Step to a Bigger Ranked Overhaul
This scoring update is a step toward the larger ranked and seasonal system we’re moving to, where:
Ranked performance over time matters more than single events
Leaderboards are more meaningful
Payouts and rewards better reflect actual competitive skill
We expect to keep tuning this as more data comes in, and this version lets us make faster, more accurate balance and matchmaking adjustments.
As always, your feedback and match data are what help us refine this so jump in, play hard, and let us know what feels better (or worse) with the new system.
Source
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