Full notes
Full Wildcard update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Why We’re Simplifying and Refocusing the Game Mode
From player feedback and tournament data, it’s clear that the best part of Wildcard is the champion combat and big ability moments but too many overlapping systems were making it harder to understand what’s happening and what decisions actually matter in a match.
Here’s what that means and why we’re doing it:
Summons Are Now Part of Your Champion’s Kit
Instead of building decks, each champion now has a set of summons that are part of their kit, just like abilities.
The champion controls when and how their summons are used
Summons behave more like powerful abilities than random card draws
Balance is now focused on champion kits, not on hundreds of card combinations
This makes combat more readable, creates clearer counterplay, and lets us tune champions and s together as a single system.
Level Up to Unlock During the Match
Summons are no longer available all at once.
During a match:
You level up over time
New summons unlock as part of your progression
Power ramps naturally instead of spiking randomly
This gives matches:
Clear early / mid / late game phases
Strong comeback opportunities
More meaningful decisions about when to push or defend
Simpler, Clearer Match Flow
We’re also changing how the objective works to make matches easier to understand and more focused on action.
The Goalie Does NOT Respawn
Once the goalie is taken down, it stays down
This creates real momentum and pressure
Teams can convert advantages into actual wins
Summon Waves Are Always Active
summon waves constantly push the lane
They create natural front lines and fights
Map control matters more over time
Wildcards Empower Your Summon Waves
Wildcards now add special summons directly into your summon waves
Instead of random effects, they become visible power spikes on the map
Opponents can see and respond to these pushes
Take Down the Goalie → Then Score to Win
First, break through by defeating the goalie
Then, you still have to finish the play and score
This keeps clutch moments and last-second saves in the game
Overall, this makes the win condition clearer:
Build pressure, break the defense, then close it out.
This Is About Building Forward, Not Cutting Features
We’re not removing systems because we don’t believe in them, we’re simplifying so we can:
Balance faster
Learn faster
And build complexity back on top of a strong, fun core
Right now, our priority is:
Make every match easy to understand, exciting to play, and skill-driven then expand from there.
Your feedback is what pushed us in this direction, and this new structure lets us iterate quickly and make smarter improvements moving forward.
Source
Changelog.gg summarizes and formats this update. How we read updates.
