In this update5
Full notes
Full Wild Planet update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey explorers! We're back with a major update focused on polishing the starting experience, introducing new features step by step, and laying the groundwork for future expansions of the world of Wild Planet.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
Wild Planet changes
This patch brings a general overhaul of the starting area, including improved flow, new threats, first passes at localization, and… our very first NPC Outpost! Buckle up
here's everything new in 1.3.5.0 👇
🚧 World & Exploration
A road system now connects biomes from south to north, improving exploration and navigation.
Reworked the Abandoned Scientific Outpost:
New buildings
New enemies
New loot
Added new alien monolith towers — mysterious structures requiring puzzles or platforming to reach. These will evolve into something bigger in future updates
Introduced a Survivor Outpost in the forest (Work in Progress):
First pass of NPCs and environmental storytelling
Will be expanded further in Patch 1.4 with deeper systems and level design.
🤖 New NPCs & Enemies
Introduced our first Mecha NPC Camps with 3 new robots: Camp Bots
Added 3 new forest-dwelling creatures: Oculoras, each with three evolution stages
Added a talkative NPC to the Mining Camp — find him and hear his story
Removed Pippo from the forest — RIP little guy (for now 👀)
⚔️ Weapons & Combat
New melee weapon: Warhammer
Deals AOE damage and stuns nearby enemies
Adjusted weapon animations:
Changed Rifle & SMG animations
Updated weapon feedback and bullet FX
New enemy hit reactions and screenshake for added impact
Buffed stamina regeneration while inside your base
🎮 UI, Feedback & QOL
First localization pass is live! The game now supports:
🇫🇷 French
🇷🇺 Russian
🇯🇵 Japanese
Improved general UI and added better building placement feedback
Updated multiple VFX/SFX across the board for a more immersive feel
Added subtle FX to trees and resource nodes for better visual clarity
Changed respawn timing and reduced spawn rates for certain enemies and nodes in the field biome
🛠️ Balance & Tweaks
Removed some Garoo and Mecha spawns in the field area to reduce early overwhelm
Removed Scalamar from the canyon side of the field
Added unique food items and rare loot to underground bunker crates
This update marks a big step toward deeper narrative, exploration, and survival mechanics. Expect more exciting additions soon—including NPC questlines, dynamic events, and more biome expansions.
As always, your feedback is essential — hit us up on Discord or leave a review on Steam. Thank you for supporting Wild Planet!
— Vlad & Yilmaz
Source
Changelog.gg summarizes and formats this update. How we read updates.
