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Steam News19 December 20256mo ago

Wild Planet – Festive Update & Dungeon Progress

Wild Planet – Changelog Christmas Event Added a limited-time Christmas event featuring festive decorations such as Christmas trees. Gifts and holiday-themed cosmetics can now be found in the world.

In this update6

Full notes

Full Wild Planet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions3 changes0 removals
  • Events
  • Store
  • Fixes
  • Gameplay
  • Maps
  • Server
addedChristmas EventAdded a limited-time Christmas event featuring festive decorations such as Christmas trees.
addedChristmas EventGifts and holiday-themed cosmetics can now be found in the world.
fixedBug Fixes & ImprovementsFixed various bugs across the game.
changedBug Fixes & ImprovementsImproved visuals and minor gameplay inconsistencies.
addedGameplay AdditionsAdded a first iteration of interactive quests in Field 1 Biome . You can now discover and activate a small generator as part of this system.
changedQuality of LifeImplemented several small QoL improvements to make the overall experience smoother.

Wild Planet changes

addedAdded a limited-time Christmas event featuring festive decorations such as Christmas trees.
addedGifts and holiday-themed cosmetics can now be found in the world.
fixedFixed various bugs across the game.
changedImproved visuals and minor gameplay inconsistencies.
addedAdded a first iteration of interactive quests in Field 1 Biome . You can now discover and activate a small generator as part of this system.

Wild Planet – Changelog

Christmas Event

  • Added a limited-time Christmas event featuring festive decorations such as Christmas trees.

  • Gifts and holiday-themed cosmetics can now be found in the world.

Bug Fixes & Improvements

  • Fixed various bugs across the game.

  • Improved visuals and minor gameplay inconsistencies.

Gameplay Additions

  • Added a first iteration of interactive quests in Field 1 Biome.

    • You can now discover and activate a small generator as part of this system.

Quality of Life

  • Implemented several small QoL improvements to make the overall experience smoother.

Devblog – Progress Update

As some of you might know, I’m now mostly working solo on Wild Planet, while still having to juggle other work on the side. Because of that, progress can be a bit slower but things are moving forward.

I’ve been actively working on the upcoming Silo Bunker dungeon. This will be a desert-area monument, featuring new enemies and a more structured dungeon experience. Here are some sneak peeks of what’s coming

I’m also making progress on the Tower of the Lost, a dungeon located in the middle of the forest. It’s still a work in progress, but I wanted to share an early look at it as well.

On top of that, I’m expanding the cave network in the Field 1 Biome. As you can see in the previews, this area will likely require puzzle elements such as levers or mechanisms to fully unlock and explore.

Finally, the Desert Metalon Dungeon is also on the way. It will be similar in structure to the Garoo Dungeon (with the Garoo King), but focused on Desert Metalon and its own unique challenges.

And i'm also looking into repurposing the old tutorial area into something usable but haven't yet decided what.

I know updates are coming a bit slowly, but I prefer delivering larger, more complete updates rather than releasing many small, fragmented ones.

Thanks a lot for reading, and happy holidays & Merry Christmas to everyone 🎄✨

Source

Steam News / 19 December 2025

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