Full notes
Full Wild Planet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Performance
- Maps
Wild Planet changes
Balance Adjustments,Bug Fixes & Improvements,New Additions,New Items,Storage Improvements
Changelog EA 1.1.4.0
Balance Adjustments
Reduced hunger and health regeneration for cooked meat. Reduced Rubber drop from mecha. Rebalanced T1 and T2 crafting recipes to integrate new crafting components. Adjusted farmable mecha loot to now include bearings. Updated robotic creature drops to provide a variety of useful crafting materials (Servo motors, Optic sensors, etc.). Additional balancing on resource respawn rates. Bug Fixes & Improvements
Fixed audio issue when changing scenes. Small audio improvements. Removed Engineering Parts from crafting recipes.
New Additions New Items
Small Scrap Pile (New source of materials). New Crafting Components: Servo Motors Optic Sensor Advanced Bearings Frayed Mining Equipment Old Microprocessor New Recyclable Items: Old Piston Corroded Metal Sheets Broken Metal Parts
Storage Improvements
Increased player storage space. Increased workbench storage space. World Changes
Added scrap piles to various locations: Bunkers Recycler Area Scientific Outpost Area Spaceship Crash Sites Desert Camp Area Changed build distance for foundations, walls, and floors → Now set to 60 meters radius. Adjusted loot tables for world lootboxes.
Looking Ahead
Development is progressing smoothly! The next patch will focus on finalizing three new dungeons/caves in the forest and desert biomes. This update will also introduce and fix various creatures, alongside optimizations for game progression and overall performance.
ETA: ~1 month. Stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
