Full notes
Full What Is The Ghost update
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Repeated intro
Hey Hunters, pretty big update here! We get a hardcore mode, new unlockable skulls for each map, some multiplayer lobby improvements. Getting to prestige is now a lot easier! Let's go and get your prestige glow effect. Big Changes:
What changed
- Maps
- Workshop
- Gameplay
- Server
Hardcore Mode: Play with 2 random modifiers. Earn x2 Exp. Earn x2 Money. Earn x2 Rep. Unlock a map skull.
Map Skulls: If you successfully complete a mission on a difficulty in Hardcore Mode you get a map skull. Each skull gives you a reward. Earn all Map skulls for a big reward.
Analyzer needs power now! If the generator is off, you can’t analyze your artifacts.
Generator is now active in nightmare difficulty. Only lights are not working.
Map Randomizer: Can’t decide which map to play? Just press Random Map!
Exp Table Update: Leveling from 40+ is now waaay easier! Let’s go and get your prestige rank!
New Daily Quest: Win X Times on Map X on Difficulty X.
- WITG WikiThere is a new button in the main menu. This will take you to the WITG Wiki. There you can learn everything and also have nice tools which help you identify the ghost.
- Multiplayer InfoAdded A Button next to the multiplayer button which tells you the state of multiplayer, known issues and how to solve them. I have to admit that multiplayer will never be stable, so this way I do my best to help you out.
Multiplayer Lobby Map Selection is now the same as in singleplayer, you can see your Map Stars and Skulls.
Multiplayer Lobby: Difficulty Selection is now the same as in singleplayer. (for the host)
- Multiplayer LobbyChat is now available.
Changes:
Hunter Network Sidebar is now colorized.
You can now hear if a ghost is slow or fast.
Added some icons to the multiplayer lobby.
Moved unstuck button from ghost hunter 9000 to pause menu.
Losing Rep now also scales with difficulty. For example: Nightmare can give you 4 Rep but also take 4 Rep from you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
