Full notes
Full What Is The Ghost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Balance
- Events
- UI and audio
If you haven't already please leave me a Steam review, it really helps me a lot! Hey Hunters, this update improves the overall gameplay and fixes bugs.
Steam post image Big Changes:
- Looping (Feedback needed)Started adding new loop spots, balanced player and ghost speeds so you can technically outplay the ghost. ! I really depend on your feedback on this, is the ghost still too slow/fast? Is looping really possible?
Changes:
Daily Quests fixed, they refresh normal again.
You now need to select a map and difficulty in multiplayer lobby to start a game.
Analyzer now has an outline if a new player has never interacted with it before. To make it more clear that this is important to check.
Decreased the max amount of secret books that can spawn in a mission from 4 → 3.
Disabled player collision with each other in multiplayer.
Player Collider is a bit larger now to fix some bugs.
Decreased base ghost speed from 3100 → 2600. (Player Base Speed is 2400 (Sprint 3000))
Added a looping spot outside on the new graveyard map (Well).
Increased minimum time between hunts from 15 sec → 20 sec. This does NOT include hunts which came from Red Anomalies.
Reduced analyzer scan duration when you are dead from 20 sec → 15 sec.
Increased the chance of a banshee to make noise at a ghost event.
Added a notification if you hit max level.
Fixed a bug where when you had a level up in the main menu you did not get a notification if you unlocked something new or got a reward.
No Energy Sound triggers when ghost destroy generator.
Source
Changelog.gg summarizes and formats this update. How we read updates.
