HomeGamesUpdatesPricingMethodology
Steam News29 January 20265mo ago

Demo Update 2

Greetings, Doormen! We have been hard at work optimizing your shifts at the hotel. Here is a summary of the latest changes.

In this update3

Full notes

Full We need a doorman. update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Doormen! We have been hard at work optimizing your shifts at the hotel. Here is a summary of the latest changes.

What changed

3 fixes1 addition4 changes0 removals
  • Balance
  • UI and audio
  • Performance
fixed⚖️ Combat & Balance AdjustmentsSloth (Apostle): Significantly reduced HP from 150 to 70 . The Sloth no longer spawns stunning orbs. Fixed a visual bug where screen effects from orbs would linger.
changed⚖️ Combat & Balance AdjustmentsEnemy Rebalancing: Fly (Enemy): Increased collision size by 2x to make them easier to hit. Stealth Ninja: Increased opacity for better visibility and slightly reduced movement speed. Dash Ninja: Increased initial dash speed for a more dynamic threat.
changed⚖️ Combat & Balance AdjustmentsPlayer Buffs: Attack speed increased by 10% .
changed🛠️ System Optimizations & Bug FixesUI/UX Improvements: The UI now automatically scales to fit different screen resolutions. Updated the Credits and Wishlist UI. Refined the Pause/Option menu for better readability (Black background/White text).
added🛠️ System Optimizations & Bug FixesEnvironment: Adjusted door colliders and opened the door of the staff room. Added "Fly-Block Zones".
fixed🛠️ System Optimizations & Bug FixesBug Fixes: Fixed a bug where the Ninja would invade while some events were active. Resolved an issue where newspaper text would jitter. Adjusted SFX volume and reduced the total amount of "trash" items.
Sloth (Apostle): Significantly reduced HP15070Sloth (Apostle): Significantly reduced HP decreased, nerf

We need a doorman. changes

fixedSloth (Apostle): Significantly reduced HP from 150 to 70 . The Sloth no longer spawns stunning orbs. Fixed a visual bug where screen effects from orbs would linger.
changedEnemy Rebalancing: Fly (Enemy): Increased collision size by 2x to make them easier to hit. Stealth Ninja: Increased opacity for better visibility and slightly reduced movement speed. Dash Ninja: Increased initial dash speed for a more dynamic threat.
changedPlayer Buffs: Attack speed increased by 10% .
changedUI/UX Improvements: The UI now automatically scales to fit different screen resolutions. Updated the Credits and Wishlist UI. Refined the Pause/Option menu for better readability (Black background/White text).
addedEnvironment: Adjusted door colliders and opened the door of the staff room. Added "Fly-Block Zones".

🏠 Room Service & Content Updates

  • Room Service Feature: Extensive work has been completed on the "Room Service" system. The feature is now fully implemented and ready for operation.

  • Exceeding the inspection time limit may trigger attacks from human guests who have lost their patience.

⚖️ Combat & Balance Adjustments

  • Sloth (Apostle): Significantly reduced HP from 150 to 70.

    • The Sloth no longer spawns stunning orbs.

    • Fixed a visual bug where screen effects from orbs would linger.

  • Enemy Rebalancing:

    • Fly (Enemy)Increased collision size by 2x to make them easier to hit.
    • Stealth NinjaIncreased opacity for better visibility and slightly reduced movement speed.
    • Dash NinjaIncreased initial dash speed for a more dynamic threat.
  • Player BuffsAttack speed increased by 10% .

🛠️ System Optimizations & Bug Fixes

  • UI/UX Improvements:

    • The UI now automatically scales to fit different screen resolutions.

    • Updated the Credits and Wishlist UI.

    • Refined the Pause/Option menu for better readability (Black background/White text).

  • Environment: Adjusted door colliders and opened the door of the staff room.

    • Added "Fly-Block Zones".

  • Bug Fixes: Fixed a bug where the Ninja would invade while some events were active.

    • Resolved an issue where newspaper text would jitter.

    • Adjusted SFX volume and reduced the total amount of "trash" items.

  • Performance: Conducted two major optimization passes to ensure smoother gameplay.

Thanks for playing the game.

Source

Steam News / 29 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.