In this update3
Full notes
Full We need a doorman. update
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Repeated intro
Greetings, Doormen! We have been hard at work optimizing your shifts at the hotel. Here is a summary of the latest changes.
What changed
- Balance
- UI and audio
- Performance
We need a doorman. changes
🏠 Room Service & Content Updates
Room Service Feature: Extensive work has been completed on the "Room Service" system. The feature is now fully implemented and ready for operation.
Exceeding the inspection time limit may trigger attacks from human guests who have lost their patience.
⚖️ Combat & Balance Adjustments
Sloth (Apostle): Significantly reduced HP from 150 to 70.
The Sloth no longer spawns stunning orbs.
Fixed a visual bug where screen effects from orbs would linger.
Enemy Rebalancing:
- Fly (Enemy)Increased collision size by 2x to make them easier to hit.
- Stealth NinjaIncreased opacity for better visibility and slightly reduced movement speed.
- Dash NinjaIncreased initial dash speed for a more dynamic threat.
- Player BuffsAttack speed increased by 10% .
🛠️ System Optimizations & Bug Fixes
UI/UX Improvements:
The UI now automatically scales to fit different screen resolutions.
Updated the Credits and Wishlist UI.
Refined the Pause/Option menu for better readability (Black background/White text).
Environment: Adjusted door colliders and opened the door of the staff room.
Added "Fly-Block Zones".
Bug Fixes: Fixed a bug where the Ninja would invade while some events were active.
Resolved an issue where newspaper text would jitter.
Adjusted SFX volume and reduced the total amount of "trash" items.
Performance: Conducted two major optimization passes to ensure smoother gameplay.
Thanks for playing the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
