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Steam News19 January 20265mo ago

Demo Update

System Performance & Graphics Optimization This was a major focus this week, significantly improving stability and hardware compatibility.

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Full We need a doorman. update

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What changed

3 fixes5 additions9 changes0 removals
  • Performance
  • Compatibility
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
changedSystem Performance & Graphics Optimization
changedThis was a major focus this week, significantly improving stability and hardware compatibility.
changedResource Optimization: Conducted extensive optimization for textures, audio, and Lumen(lighting) to enhance overall performance.
fixedTechnical Stabilization: Added auto-scaling for UI resolutions and fixed issues with directional lighting and light bloom.
changedBalance & Difficulty Adjustments
changedBoss/Enemy Balancing: Significantly nerfed the "Sloth" Apostle's HP (150 → 70) and extended fly spawn intervals (45s → 60s) to reduce player fatigue. And adjusted fly movement patterns to prevent them from flying into areas unreachable by the player's attack.
Significantly nerfed the "Sloth" Apostle's HP (15070Significantly nerfed the "Sloth" Apostle's HP ( decreased, nerf

We need a doorman. changes

changedSystem Performance & Graphics Optimization
changedThis was a major focus this week, significantly improving stability and hardware compatibility.
changedResource Optimization: Conducted extensive optimization for textures, audio, and Lumen(lighting) to enhance overall performance.
fixedTechnical Stabilization: Added auto-scaling for UI resolutions and fixed issues with directional lighting and light bloom.
changedBalance & Difficulty Adjustments
  1. System Performance & Graphics Optimization

This was a major focus this week, significantly improving stability and hardware compatibility.

  • Resource Optimization: Conducted extensive optimization for textures, audio, and Lumen(lighting) to enhance overall performance.

  • Technical StabilizationAdded auto-scaling for UI resolutions and fixed issues with directional lighting and light bloom.
  1. Balance & Difficulty Adjustments

Based on player experience, we refined unfair sections and categorized the difficulty levels.

  • Boss/Enemy BalancingSignificantly nerfed the "Sloth" Apostle's HP (150 → 70) and extended fly spawn intervals (45s → 60s) to reduce player fatigue. And adjusted fly movement patterns to prevent them from flying into areas unreachable by the player's attack.
  • Difficulty ScalingCategorized anomalies by difficulty level and eased individual trait difficulties. And The "Holy Light" now unlocks later , starting from the second Demon King encounter. Along with this, complex anomalies (such as "Eye" anomalies) that require the Q skill have also been adjusted to appear later in the game.
  • Relic & TrashIncreased the drop rate of Relics by 30% and reduced trash spawn frequency for better convenience.
  • Combat FixesAdjusted fly movement patterns to prevent them from flying into areas unreachable by the player's attack.
  1. UX/UI & Quality of Life (QoL) Improvements

The onboarding process was heavily reinforced to help new players adapt more quickly.

  • Tutorial OverhaulFixed specific anomalies for the first guest to ensure a smoother learning curve. Added arrow guides for the computer and Gacha system.
  • Intuitive UIAdded a bottom gauge to display guest check time and introduced a "Glow" effect to the holy light skill icon when activated.
  • Localization: Continued adding translations for global support.

  1. Content Updates & Bug Fixes

  • New Mechanics: Implemented a human guest attack mechanic (check time over), along with corresponding dialogue and sound effects.

  • AudioAdded dedicated BGMs for Apostles and situational sound effects to increase immersion.
  • Bug SquashingFixed off-screen effect ghosting, newspaper text clipping, and physics bugs where corpses or trash would float too high.

Thanks for playing the game!

Source

Steam News / 19 January 2026

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