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Steam News20 October 20232y ago

RELEASE DAY! We Are the Universe is now released on Steam Early Access

Steam Autumn Sale Discount A whopping 40% discount for the Autumn sale. Don't miss out! New Version 0.1.

In this update1

Full notes

Full We Are the Universe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions5 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
addedNew Version 0.1.152NEW FEATURE - Players can now take over control of a projectile turret - E to toggle control/return to tactical mode, or press Control button on turret menu - SHIFT to toggle zoom when in control - Left click to fire/start beam
changedNew Version 0.1.152Turret reload changed, now fires immediately after lining up with target
fixedNew Version 0.1.152Fix recycle button not working for turrets (in context menu)
fixedNew Version 0.1.152Fix heading speed for turrets using wrong upgrade value
removedNew Version 0.1.152Remove AOE splash damage from pulse laser turret
addedNew Version 0.1.152Turret attacks can now hit other friendly buildings/rover/vegetation but do no damage

We Are the Universe changes

addedNEW FEATURE - Players can now take over control of a projectile turret - E to toggle control/return to tactical mode, or press Control button on turret menu - SHIFT to toggle zoom when in control - Left click to fire/start beam
changedTurret reload changed, now fires immediately after lining up with target
fixedFix recycle button not working for turrets (in context menu)
fixedFix heading speed for turrets using wrong upgrade value
removedRemove AOE splash damage from pulse laser turret

Steam Autumn Sale Discount

A whopping 40% discount for the Autumn sale. Don't miss out!

New Version 0.1.152

  • NEW FEATURE - Players can now take over control of a projectile turret - E to toggle control/return to tactical mode, or press Control button on turret menu - SHIFT to toggle zoom when in control - Left click to fire/start beam

  • Turret reload changed, now fires immediately after lining up with target

  • Fix recycle button not working for turrets (in context menu)

  • Fix heading speed for turrets using wrong upgrade value

  • Limit declination of turrets to prevent clipping into walls

  • Prevent turrets from being able to fire on themselves (rare)

  • Remove AOE splash damage from pulse laser turret

  • Turret attacks can now hit other friendly buildings/rover/vegetation but do no damage

  • All friendly fire is disabled

  • Reduce tracking speeds and upgrades for most turrets

  • Change pulse laser audio

  • Beam turret will now always fire once the warmup phase starts. This prevents it from getting stuck warming up without getting a chance to start firing when its target is destroyed.

  • Repair drone will now repair walls

  • Fix some tree billboards showing collider

  • Fix rover starting position on Zazel - Ring of Fire

  • Add Steam Community News button to latest panel changes on Home page

  • Fix audio clipping for pulse laser turret

  • Add audio for spawning, building, drone actions, death

  • Fix Zazel - Burn the flames rover starting location and ramp on landing ship

  • Fix beam turret - should switch targets properly and not continue firing on targets blocked by rover/buildings/walls

  • Improve targeting for shooter enemies

Known Issues

  • There are still some auto-targeting issues, the fix for now is to use manual control

Source

Steam News / 20 October 2023

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