In this update1
Full notes
Full We Are the Universe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
We Are the Universe changes
Steam Autumn Sale Discount
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New Version 0.1.152
NEW FEATURE - Players can now take over control of a projectile turret - E to toggle control/return to tactical mode, or press Control button on turret menu - SHIFT to toggle zoom when in control - Left click to fire/start beam
Turret reload changed, now fires immediately after lining up with target
Fix recycle button not working for turrets (in context menu)
Fix heading speed for turrets using wrong upgrade value
Limit declination of turrets to prevent clipping into walls
Prevent turrets from being able to fire on themselves (rare)
Remove AOE splash damage from pulse laser turret
Turret attacks can now hit other friendly buildings/rover/vegetation but do no damage
All friendly fire is disabled
Reduce tracking speeds and upgrades for most turrets
Change pulse laser audio
Beam turret will now always fire once the warmup phase starts. This prevents it from getting stuck warming up without getting a chance to start firing when its target is destroyed.
Repair drone will now repair walls
Fix some tree billboards showing collider
Fix rover starting position on Zazel - Ring of Fire
Add Steam Community News button to latest panel changes on Home page
Fix audio clipping for pulse laser turret
Add audio for spawning, building, drone actions, death
Fix Zazel - Burn the flames rover starting location and ramp on landing ship
Fix beam turret - should switch targets properly and not continue firing on targets blocked by rover/buildings/walls
Improve targeting for shooter enemies
Known Issues
There are still some auto-targeting issues, the fix for now is to use manual control
Source
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