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Steam News23 February 20264mo ago

New Build, Demo Update, New Combat Unit, Many bug fixes and Changes

Full Game Build v0.1.166 Demo Build v0.1.168 Highlights New build category - Commands NEW UNIT - Mechanized Combat Exoskeleton (MCE) These are units you can purchase and upgrade at space stations Deploy in missions usin

Full notes

Full We Are the Universe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes15 additions8 changes5 removals
  • Gameplay
  • Store
  • UI and audio
  • Maps
  • Security
  • Performance
addedHighlightsNew build category - Commands
addedHighlightsNEW UNIT - Mechanized Combat Exoskeleton (MCE) These are units you can purchase and upgrade at space stations Deploy in missions using the new Commands build menu You can issue and cancel orders They can be repaired and recharged by drones MCEs draw aggro from nearby units Mech and similar units have a unit icon panel across the top of the HUD, similar to the drone down the left side
addedHighlightsNew select unit feature Left click now selects a unit, right click opens the old upgrades and orders context menu Click a unit on the map or their avatar to select a unit Shows a highlight border around the selected unit and their avatar icon Selected units show a new unit details panel on the right side of the HUD The detail panel may contain new orders depending on the selected unit
addedHighlightsNew Selected Unit Orders: Move to location - move to a target on the map without delay Cancel Current Order - current move order is cancelled and the unit stops
addedHighlightsNew Common Commands Center Camera - the overhead camera will be centered on the selected unit Camera Follow - the overhead camera will follow the selected unit
changedOther ChangesUpgrade Unity engine to 2022.3.62f2 which addresses a unity security issue

We Are the Universe changes

addedNew build category - Commands
addedNEW UNIT - Mechanized Combat Exoskeleton (MCE) These are units you can purchase and upgrade at space stations Deploy in missions using the new Commands build menu You can issue and cancel orders They can be repaired and recharged by drones MCEs draw aggro from nearby units Mech and similar units have a unit icon panel across the top of the HUD, similar to the drone down the left side
addedNew select unit feature Left click now selects a unit, right click opens the old upgrades and orders context menu Click a unit on the map or their avatar to select a unit Shows a highlight border around the selected unit and their avatar icon Selected units show a new unit details panel on the right side of the HUD The detail panel may contain new orders depending on the selected unit
addedNew Selected Unit Orders: Move to location - move to a target on the map without delay Cancel Current Order - current move order is cancelled and the unit stops
addedNew Common Commands Center Camera - the overhead camera will be centered on the selected unit Camera Follow - the overhead camera will follow the selected unit

Full Game Build v0.1.166

Demo Build v0.1.168

Highlights

  • New build category - Commands

  • NEW UNIT - Mechanized Combat Exoskeleton (MCE)

    • These are units you can purchase and upgrade at space stations

    • Deploy in missions using the new Commands build menu

    • You can issue and cancel orders

    • They can be repaired and recharged by drones

    • MCEs draw aggro from nearby units

    • Mech and similar units have a unit icon panel across the top of the HUD, similar to the drone down the left side

  • New select unit feature

    • Left click now selects a unit, right click opens the old upgrades and orders context menu

    • Click a unit on the map or their avatar to select a unit

    • Shows a highlight border around the selected unit and their avatar icon

    • Selected units show a new unit details panel on the right side of the HUD

    • The detail panel may contain new orders depending on the selected unit

  • New Selected Unit Orders:

    • Move to location - move to a target on the map without delay

    • Cancel Current Order - current move order is cancelled and the unit stops

  • New Common Commands

    • Center Camera - the overhead camera will be centered on the selected unit

    • Camera Follow - the overhead camera will follow the selected unit

Other Changes

  • Upgrade Unity engine to 2022.3.62f2 which addresses a unity security issue

  • Upgrade astar pathfinding engine from 4x to 5.4.6, major version upgrade with widespread changes and improvements

  • Now using Unity/astar ECS based movement components for improved performance and pathing accuracy

  • Disable rage mechanics for now

  • The context menu common orders changed to icon buttons instead of text, these match the new icon buttons in the new unit details panel

  • Replace stock wander movement task with improved custom version

  • Fix turret build preview causing wall previews to become diagonal to the grid

  • Fix issue when destroying instanced effects

  • Fix turret placement losing preview rotation

  • Ensure game manager initializes first

  • Enemies now attack Mechs and other Friendly combat units if in range

  • Friendly combat units (eg. mechs) will cause a limited number of enemy units to aggro on them, this varies by enemy size

  • All combat units are now categorized by unit size, small/medium/large which also corresponds to the navmesh graph they utilize as that affects the wall gaps/spacing they can navigate

  • Fix missing or incorrect tags on combat units

  • Add aggro range projector for combat units

  • Fix recharger drone using incorrect mouse over highlight

  • Add made in unity splash

  • Restore ability to control rovers, although you can't do anything beyond using the camera for now

  • Rover max drone indicator text now shows number deployed/max drones

  • Remove endless mode from demo

  • Double click on rover, drone, or unit avatar will center camera on that unit

  • Add context menu to rover avatar (left click) and details panel (right click)

  • Levels now start with the camera centered on the rover

  • Fix some UI issues for ultra wide resolutions

  • Add global delay for all tooltips to reduce UI clutter

  • Fix turret line of sight checks, was getting blocked in some cases when it shouldn't

  • debris now absorbs turret fire, takes damage against the harvestable remaining energy and can be destroyed

  • Units no longer collider with debris

  • Non-vegetation debris no longer has any effect on pathing

  • Change target highlight and selection behaviour, you can now select or open menus on targets without having to close other target menus first

  • Units now highlight when you mouse over their avatar

  • Units now make checks to maintain range in case their target moves out of range, as well as maintain rotation towards target

  • Add new movement positions for the different enemy sizes to allow a wider swarm around rover and other ground units

  • Several adjustments to improve enemy swarming and clustering spacing

  • Remove restrictions on enemy shooter vertical angle

  • Increase text label sizes to prevent wrapping on rover panel in HUD

  • Add game mechanics for footstep audio and footstep aoe damage, only applies to mech so far

  • Add game mechanics for melee hits doing aoe damage

  • Adjust all attack ranges to conform to unit sizes

  • Fix issues with unit death on self destruct

  • Rework and rebalance Drone acceleration and rotation speeds

  • Fix bug with beam turret getting stuck on dead target

  • Adjust large enemy unit size to allow moving through 1 square space (previously it needed 1.3)

  • Build pieces no longer reset rotation when placed

  • Add measures to prevent enemies from getting stuck on top of walls when walls finish construction

Source

Steam News / 23 February 2026

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