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Steam News9 March 20263mo ago

New Build, Demo Update - RAGE!!! and other stuff...

Full Game Build v0.1.171 Demo Build v0.1.172 RAGE Mechanics are Back Several fixes and improvements later, rage mechanics are back in the game. What is RAGE you ask? There are 3 enemy sizes - small, medium and large.

In this update4

Full notes

Full We Are the Universe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions3 changes0 removals
  • Gameplay
  • Balance
  • Store
changedRAGE Mechanics are BackSeveral fixes and improvements later, rage mechanics are back in the game.
addedBeam Turret Cascade FeedbackBeam turrets now have their cascading feedback enabled. The longer a beam turret is firing, the more the feedback will build up. This feedback amplifies beam damage up to 5x base damage (after upgrades).
changedBeam Turret Cascade FeedbackA fully upgraded beam turret can be devastating, but be careful as they require a lot of power.
addedNew Wall Build Piece - Single CornerThis new wall allows you to build diagonal channels in your maze and fill in small gaps. It has the same stats as other single block walls.
addedFull Changes NotesRage Mechanics are enabled again
changedFull Changes NotesBeam turrets now do increasing damage up to 5x while the beam remains firing. Resets if the beam stops.

We Are the Universe changes

changedSeveral fixes and improvements later, rage mechanics are back in the game.
addedBeam turrets now have their cascading feedback enabled. The longer a beam turret is firing, the more the feedback will build up. This feedback amplifies beam damage up to 5x base damage (after upgrades).
changedA fully upgraded beam turret can be devastating, but be careful as they require a lot of power.
addedThis new wall allows you to build diagonal channels in your maze and fill in small gaps. It has the same stats as other single block walls.
addedRage Mechanics are enabled again

Full Game Build v0.1.171

Demo Build v0.1.172

RAGE Mechanics are Back

Several fixes and improvements later, rage mechanics are back in the game.

What is RAGE you ask?

There are 3 enemy sizes - small, medium and large.

Small enemies require 1 tower block of space, medium requires 2, and large enemies require 3 (a full grid square).

If an enemy doesn't have a path to your rover they will enter a rage which allows them to attack your nearest structure including walls, which are fragile.

Rage will subside once a path is open again.

Rage detection and warnings can be more than just a warning that you've blocked enemy paths, you can also use the rage mechanic to ping pong enemies between different paths.

Beam Turret Cascade Feedback

Beam turrets now have their cascading feedback enabled. The longer a beam turret is firing, the more the feedback will build up. This feedback amplifies beam damage up to 5x base damage (after upgrades).

A fully upgraded beam turret can be devastating, but be careful as they require a lot of power.

New Wall Build Piece - Single Corner

This new wall allows you to build diagonal channels in your maze and fill in small gaps. It has the same stats as other single block walls.

Full Changes Notes

  • Rage Mechanics are enabled again

  • Beam turrets now do increasing damage up to 5x while the beam remains firing. Resets if the beam stops.

  • Add new wall - single block edge corner

  • Turrets are now limited to 90 degree rotation when being placed

  • Improve scene transitions when exiting missions

  • Fix bug with enemies not wandering correctly after player defeat

  • Fix bug beam turrets not doing damage

  • Fix bug for drones if they were upgrading while player base is destroyed

  • Rebuild navmesh with higher resolution on all levels to improve pathing for all units

  • Hide game logo on in-game pause menu

  • Fix selected unit orders panel showing wrong orders for mech

  • Fix some unit details not showing correct values on unit purchase screen

Source

Steam News / 9 March 2026

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