Update log
Full Wayward update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Events
- Gameplay
- Balance
- Store
Good day (night?) all! We have another smaller update ready for release today. We wanted to get this one out a bit quicker to fix up some recent performance issues that have been widely reported, but the update kept growing. Apologies! I hope you all enjoy the rest of the changes, new additions, and improvements this time around! Please take a gander at the changelog below and send us a review or comment on your thoughts. Thanks! Bonus Tip: Frigid nights can be very cold and disruptive. Make sure to prepare yourself for this curse if it ever befalls upon you. Craft fur armor, and fill the rest of your slots with leather or metal armor. Build a campfire and make sure to keep it stoked! The closer you are to the fire, the warmer it is. Hold a lit torch, especially when away from your campfire. Use a bedroll to sleep, and make sure to keep it next to the fire for a less-interupted rest or sleep. Higher quality or magical properties affect most of these as well - so keep upgrading when you can! Bonus Promo: Check out the “Better Crafting” mod by Kylo: [dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3701391059"]It allows for specifically selecting items while crafting as well as bulk crafting. Take a look if you are looking to spice up the crafting systems within Wayward.
New
Magical properties now, very rarely, can instead be cursed properties.
Added a new curse event, "Suffused with Magic".
Added two new milestones, Warded and Defiled.
Improvements
Doodads now display many more of their unique actions in their tooltips, which should hopefully help UX.
Bedrolls now have insulation stats for when you're sleeping. (Thanks k_akabane!)
Doodads tooltips now mention if they are a fire source and/or open fire source.
Added a per-event cooldown for curse events, so that you don't get a single event too often.
Re-lighting a jack-o'-lantern now resets its decay. (Thanks k_akabane!)
You can now set the tick time in the new game menu for singleplayer. (Thanks MightyLad!)
Many actions are no longer required for the "Operator" milestone — the milestone is now closer to the intent of "things you can do with doodads, creatures, and items" rather than "every possible action in the UI".
Loading a save with missing mods that were not set up to be removed from a save now no longer re-prompts every single time. (Thanks Rude Gentleman!)
"Inspect in Dialog" no longer shows in cases where all tooltips were hidden/intentionally disabled via options.
Scare Radius now shows in the "Start Fire" use for Jack-o-lanterns.
Temperature is now shown and calculated to a single decimal place instead of rounded down and showing with two decimal places.
Insulation is now shown with a decimal point to show proper magical property values. (Thanks Nobody Important!)
The "uses" section of doodad tooltips now uses proper linked action names & icons.
More damage numbers are now shown in the Throw action section of item tooltips in some cases.
Groups of related actions are now merged for action discovery — discovering one discovers all related actions and reveals them in the actions drawer.
Balance
When you only have minor temperature status effects, it's now much less likely for you to be woken up by being uncomfortably cold/warm. (Thanks k_akabane!)
Jack-o-lanterns now have a greater scare radius but only affect curse event creatures.
Upgrading insulation properties is now much faster/impactful.
The "A Wave of Life" and "A Wave of Death" events now better support rune effects. (Thanks Nobody Important!)
Bug Fixes
Improved the performance
Source
