Wayward
Steam News 22 March 20261mo ago

Cursebreaker Update #3

We have a new release filled to the brim with bug fixes and some improvements/additions to the curse system. Hope you enjoy! Bonus Promo: The Steam Spring Sale has sprung! Wayward is currently -25% off during the event.…

Update log

Full Wayward update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes5 additions16 changes6 removals
  • Events
  • Balance
  • Gameplay
  • Maps
  • Server
  • Performance
addedWe have a new release filled to the brim with bug fixes and some improvements/additions to the curse system. Hope you enjoy! Bonus Promo: The Steam Spring Sale has sprung! Wayward is currently -25% off during the event. Tell your friends!
changed[dynamiclink href=" https://store.steampowered.com/app/379210/Wayward/ "] Bonus Tip: Maxing out a skill still provides attribute/stat (strength (health), dexterity (stamina), etc.) increases when using it. There's no limit on these stats; however, the higher they are, the harder they are to increase. To find out which stats increase when using a specific skill, you can open up the skill dialog (default "V") to reveal this, as long as you have increased a stat with that skill in the past.
addedNewAdded "Warding" and "Fortune" magical properties.
changedNewCertain creatures will now damage multiple pieces of armor at a time.
addedNewAdded an initial curse option to the custom game options menu.
changedImprovementsDrawn maps now give directions.

We have a new release filled to the brim with bug fixes and some improvements/additions to the curse system. Hope you enjoy! Bonus Promo: The Steam Spring Sale has sprung! Wayward is currently -25% off during the event. Tell your friends!

[dynamiclink href="https://store.steampowered.com/app/379210/Wayward/"] Bonus Tip: Maxing out a skill still provides attribute/stat (strength (health), dexterity (stamina), etc.) increases when using it. There's no limit on these stats; however, the higher they are, the harder they are to increase. To find out which stats increase when using a specific skill, you can open up the skill dialog (default "V") to reveal this, as long as you have increased a stat with that skill in the past.

New

  • Added "Warding" and "Fortune" magical properties.

  • Certain creatures will now damage multiple pieces of armor at a time.

  • Added an initial curse option to the custom game options menu.

  • You can now copy the current game's seed to your clipboard from within the "World Options" menu.

Improvements

  • The area you've explored now slowly gets chipped away into complete darkness during curse events and returns during the morning.

  • Drawn maps now give directions.

  • The milestone modifier type is now shown in the multiplayer server browser and on the pause screen.

  • Added some new special aberrant chance calculations in some places.

  • Improved performance when using "Target Hovered Tile" action slots. (Thanks Zanster!)

  • The "Statistician" milestone now no longer blocks guaranteed stat gains. (Thank King Smidgens!)

  • You can now use the protect item and rename shortcuts while hovering over equipment items.

  • The curse stat now shows the chance of a curse event occurring, which increases every turn based on your curse factors.

  • The reset milestone progress button now mentions discovery as well.

  • Removed the ability to create "empty" action slots which could cause several unintended/confusing issues.

  • Reworked void dweller AI.

  • The cinematic overlay effect no longer shows while the player is dead while "Disable UI Opacity" is checked.

  • Improved message/error when trying to drop items onto a full tile.

  • Added a message that states what was failed to drop or dump in the case that not all items were able to be dropped on the same tile.

Balance

  • Rebalanced the curse stat to make it matter for longer.

  • The "Sleeplessness" factor of the curse stat is now easier to keep lower. (Thanks Nameless!)

  • Cacti no longer continuously damage the player (but will still cause the cut status).

  • Void dwellers are now "fearless".

  • Removed most natural Void Dweller spawning.

  • The "Undeath" curse event now scales up a tiny bit slower. (Thanks Nameless!)

  • Biome-specific items are now weighted higher when learning crafts.

  • Curing will no longer cause overhydrating or overeating.

  • When re-taming golems or offering items, they will now receive the same turn bonus as when summoning.

  • Fire overflow events can now happen while a fire is "healthy" or higher instead of only during "raging".

Bug Fixes

  • Fixed many incorrect instances of player damage or trampling when standing over certain doodads, tile events or items.

  • Fixed several types of special spawns not being able to be aberrant.

  • Fixed being able to drag boats or minecarts like wheelbarrows after dumping items.

  • Fixed dropping items on tiles not working when "Drop Items on Feet" is enabled.

  • Fixed action slots being bugged when switching out items with undiscovered actions and toggling "Target Hovered Tile" on them.

  • Fixed some vegetative trees clipping into the player's graphic.

  • Fixed not being able to auto-use actions that were discovered by default and/or showing that they still needed to be used in some cases to discover them.

Source

Steam News / 22 March 2026

Open original