Update log
Full Wayward update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Store
- UI and audio
Over the last year, our so-called “minor” updates have been anything but small, so we thought we might try something a bit different this time around; instead, focusing on a special seasonal theme in the form of a major release. just in time for the big spooky day! Speaking of spookiness, have a peek at our teaser for this special update: [dynamiclink href="https://www.youtube.com/watch?v=_buexXeNOvQ"] Some stand-out features this time around include:
New Trick or Treat Curse Mechanic: You are cursed! While awake at night, there’s a chance for random events to occur. The higher your curse level, the more frequent and potentially dangerous these events become.
Added Jack-o’-Lanterns: A new spooky, curse-warding light source.
Tree Update: Trees now include a new “Seeding” growth stage, and the “Bare” status is part of the tree’s life cycle, which now cycles back from “Bare” to “Budding”. Leaves from most trees now decay into “dried leaves”, which can appear under trees when reaching their “Bare” stage.
Temperature Overhaul: Added a temperature indicator that appears only when it’s cold enough to freeze or hot enough to overheat. The temperature and insulation system has been overhauled to go along with this. Values are simply added together instead of being weighted per piece of equipment.
Sticky Situation: Spiders can now spin cobwebs. Moving through them will cause you to lose a turn.
New Recipes: Two new baking recipes have been added for use with a new set of pans. There are a few other new goodies as well.
Check out the full changelog below:
New
You are cursed! At night, when awake, there is a chance of a random event occurring. The higher your curse level, the more random events, and the more danger you face...
Added a "Seeding" growth cycle for all trees.
Added a display for the temperature stat, showing only when it's cold or hot enough to be freezing or overheating.
Spiders can now produce cobwebs, which can make you skip a turn when moving over them.
Added jack-o'-lanterns, a new scary, curse-warding light source.
Bare trees are now part of the normal plant's life cycle - they will return to budding after a typical cycle or turn count.
Added clay, glass, and metal baking pans.
Added two new baking recipes to be used with pans.
Added two types of sugar.
Added two new cooking recipes with sugar.
Leaves now decay or dry into "dried leaves", which can be used as better compost and tinder.
Added a "pile of leaves" tile event that can appear by or around bare or seeding trees.
Some items can now be damaged when walking on them or as some creatures move over them. This can be mitigated by walking barefoot.
Added new generalized "action" sound effects (previously, just used the crafting sound effect).
Added a new item break sound effect (separate from general failures).
Added a new sound for crafting and crafting failure.
Added glass and clay baking trays.
Added a new Starter Quest regarding repairing and durability.
Improvements
The effective radius is now displayed when mousing over a scarecrow doodad.
The Temperature Insulation system has been simplified. Insulation is now entirely flat numbers summed together, rather than weighted averages and percentages.
Updated the menu screen for Cursebreaker — new major releases going forward will all look and feel at least a little unique.
Items dropped on campfires (or open fire sources) will now automatically be "stoked" in the fire, instead of a new fire being created "on top" of
Source
