Update log
Full Wayward update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Store
- Gameplay
- Server
- Performance
- Balance
Only a few days remain until the big day, but who cares about that? We have an early update gift for you instead! In this update, we focused on improving lots of areas of the game and smoothing out some Curse mechanics. Oh ya, and tons of bug fixes, of course.
Bonus Tip: If you are feeling like you want a bit more challenge (and reward) in the game, try exploring! The farther out from spawn, the harder creatures that will appear. If you travel to other islands using a boat/raft, creatures will progressively get harder and harder the farther away you are from your starting island. Need even more control? Try mastering the art of invoking all those runes you have been stockpiling!
Bonus Promo: Wayward is currently -30% off as part of the Steam Winter Sale! Share the gift of getting destroyed by a Skeleton with all your loved ones this holiday season! [dynamiclink href="https://store.steampowered.com/app/379210/Wayward/"]
New
The multiplayer menu shows a list of connected/absent players with the ability to remove their data (delete their character, stats, items, etc.).
Added a new option to move or drop all of a quality of an item that is different (or other than) the selected item quality.
Your runes resonate with strange events. You may invoke the unknowable entities more often in these times... but will they respond the same?
Improvements
Curse events now display their associated deity in their tooltip.
Grasses will now have a chance to spread naturally, like other plants - they now have a "seeding" stage. (Thanks Tokmol!)
Jack-o'-lanterns no longer require candles to light, instead they require them when crafting. (Thanks warriorsforever482!)
Luck now impacts the chances of getting relics from all sources.
Clients now verify that they have player data on a server before joining so that they can now select a new character in cases where a multiplayer game was reverted, or the player data has since been removed.
You can now weigh curse events associated with a specific deity higher by wearing gear with the Fanaticism magical property.
Improved the performance of scarecrow overlays.
Fertilizer can now burn. (Thanks Grub!)
Burned fruits will no longer produce seeds. (Thanks Grub!)
You can now craft mud (using soil and water). Mud now decays into soil.
You can now start fires in enclosed fire structures even when they are over shallow water.
Decreased lag when opening chests with many items. (Thanks HubertNNN!)
Persistence items can now be repaired even with low base durability as a new bonus.
The repair event that breaks items now happens as a separate event to repairing success or failure (previously, it happened during success).
Balance
Boglings can now produce mud and dirt as well as their normal swamp tiles which can also be found on their corpse.
Curse event creatures now stay away from you while you're sleeping by a light source, assuming you've been asleep for more than just a few turns.
When raising a skill to 100%, you now get a guaranteed stat increase.
Random seed events and Dryad will now only spread plants native to that biome.
Fire extinguishing in the "Shadows Move" curse event now also happens while you're asleep, though at a reduced rate.
Runes are no longer rewarded for curse events (usually) when you sleep through them.
Random plant death events are now much rarer.
Curse event creatures no longer wander to you from very far away if you're sleeping.
Lighthouses no longer provide "fire" for crafting or other actions.
Damaged doodads now drop or break at
Source
