Full notes
Full Waterpark Simulator update
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What changed
- Performance
- Compatibility
- Gameplay
So today we had a quite large update (in terms of file size) even tho there is no new content..yet ;) This is most likely our last update before 0.4 being launched in a few days. But why are we releasing this one now and not just wait? A couple of reasons. Number one is in the past 2 months, apart from creating the new content that is coming (both for 0.4 and 1.0), we have been working hard to improve the performance of the game for all. This was always a goal of ours, but with the current prices of Pc parts, we decided it was even more important than ever to make sure as many people as possible can enjoy the game without having to worry so much about their machine specs. You should notice the game is now much more fluid as it uses less memory to run almost everything in the game. Keep note that for those that have more powerful PCs, there is an option under video settings that allows you to preload all game assets for even more fluid gameplay (at the cost of some memory use) Steam post image Reason number 2 is that we want to make sure the optimizations we made don't affect your gameplay before the new content is out. Nothing is more annoying than new content being released, and you can't play it because the game now doesn't launch. So if you stumble into any issue in this update with the game not launching or crashing, contact us at our Discord - https://discord.com/invite/waterparksimulator or via our support email - support@cayplay.com And related to that, it's the 0.4 download size. To make it faster on release day, if you update now, the new content update will be much smaller. Yeah, we want to make sure you get access to the 0.4 content as fast as you can, instead of looking at a large download bar ;) Anyway, after this wall of text, here are the contents of this update
IMPROVEMENTS
Major optimizations in memory use all over the game. The game will be lighter and easier to load with less memory used.
Restructuring of save files for more stability and compatibility with future updates.
NEW FEATURES
Option to preload all assets for a more fluid game at the cost of some memory use.
Save games if corrupt will now display in red in the load save menu to avoid any issues going unnoticed and spreading to the backups
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/ NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately, but add them to bigger update patch notes on the following updates
Source
Changelog.gg summarizes and formats this update. How we read updates.
