In this update3
Full notes
Full Waterpark Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- Security
Waterpark Simulator changes
Release date
The moment you have all been waiting for is finally here (which means you can stop messaging us about it).
We are super excited to finally announce that Waterpark Simulator is officially leaving Early Access and launching into version 1.0 on July 31st. Even better, this is also our planned release date for both PlayStation 5 and Xbox Series X|S, meaning console players will be able to join in on the waterpark chaos on day one. So, a little more than 1 month of wait.
Some gifts for Early Access
To show our immense appreciation for all of the incredible players who supported us by purchasing the game during Early Access, we have a few special thank-you gifts lined up. First, we are giving away our Official Soundtrack here on Steam completely for free to everyone who owns the game during Early Access. There is no action needed on your part. It will be added automatically to your library as soon as it goes live, as we are just waiting for a last review from Steam.
The soundtrack will be sold separately after the 1.0 launch, but if you got the game during Early Access, it is yours to keep for free forever. And with 1.0 it will be updated with the new tracks.
On top of that, after the 1.0 launch, we will be awarding every single Early Access player a special in-game present. We are keeping the exact details under wraps for now, so you will just have to wait for the surprise.
Speaking of Steam and Early Access, we will be running our very last discount before leaving Early Access very, very soon. If you want to grab the game for a lower price and secure all of these exclusive extras before the launch, this will be your absolute best chance to do so.
The Museum
Now, let us move on to a massive new feature reveal for the 1.0 update. Steam post image
If you don't want to be spoiled for content coming for the 1.0 release, this is the time to hit back and wait. We won't be offended if you don't read our post. Keep in mind this is a preview of ongoing working new features, so the final product might look different (and most likely will).
If you missed the previous posts, we already showed you
Custom Slides and Weather https://store.steampowered.com/news/app/3293260/view/70327151316644989
Ziplines and new benches use https://store.steampowered.com/news/app/3293260/view/698767279119140479
Mascots and Mafia https://store.steampowered.com/news/app/3293260/view/694263045409473548
Character customization https://store.steampowered.com/news/app/3293260/view/694263045409472839
Multiplayer communications https://store.steampowered.com/news/app/3293260/view/678497276169027878
Plunger gun https://store.steampowered.com/news/app/3293260/view/512987452523152496
Security https://store.steampowered.com/news/app/3293260/view/519741583516501162
We have added a brand new building out in the street that you can actually enter. This is the Museum, and inside, you will find three unique characters. Each character comes with their own dedicated questline and their own special currency.
Working with them will allow you to unlock special researches related to three brand new park themes. These new themes introduce plenty of new items, including some truly massive slides that some of you might have caught brief glimpses of in our previous posts.
We are going to avoid showing those giant slides here for the time being, but let us do something that everyone likes doing.
If this post manages to reach 500 thumbs up, we will make a brand new post explicitly to show you our three new main menus. Yes, there are three new ones, and they display these massive new slides in all of their full glory.
Thank you all so much for being an amazing community throughout this entire journey. Get ready for July 31st! We are definitely excited for the date.
Source
Changelog.gg summarizes and formats this update. How we read updates.
