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Steam News27 July 20261mo ago

Version 2.0.1 Update

Woah, long time no see! I've been having some serious life things that have made it very difficult to work on another update, but here's the first of a few I want to do. The Grippy Update Pick things up! Put them down!

In this update5

Full notes

Full Wasteland Kitchen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
addedFeaturesLifting: if it can fall, bounce or tumble, you can now lift it with physics. This is separate than carrying/placing items and is an instant, quick move for items.
addedTweaksGibbing Enemies/NPCs now has a unique, gross sound
changedTweaksImproved grinding FX
fixedFixes | GameplayRats now try to return back to where they spawn (prevents them from disappearing into the wilderness).
fixedFixes | InternalBody bag error on drop

Wasteland Kitchen changes

addedLifting: if it can fall, bounce or tumble, you can now lift it with physics. This is separate than carrying/placing items and is an instant, quick move for items.
addedGibbing Enemies/NPCs now has a unique, gross sound
changedImproved grinding FX
fixedRats now try to return back to where they spawn (prevents them from disappearing into the wilderness).
fixedBody bag error on drop

Woah, long time no see! I've been having some serious life things that have made it very difficult to work on another update, but here's the first of a few I want to do.

The Grippy Update

Pick things up! Put them down! Throw them! Throw them on the ground! Throw them at the grinder! Do it!

New Directions

For the Massive Update, things took a much deeper, more survival direction. In retrospect, some of this is good, some of it is not so great. Going forward, I think some of the survival elements might get toned back a bit in favor of more fun design decisions. For example, I'm currently prototyping food prep minigames to see if that feels better to play. If you have a suggestion, leave it below!

Also, let me know if the crafting grid is something you like, or is it just tedious?

Features

  • Lifting: if it can fall, bounce or tumble, you can now lift it with physics. This is separate than carrying/placing items and is an instant, quick move for items.

  • Dragging bodies: same feature as lifting, but I wanted to point it out twice because it now works to drag corpses (or parts of them) around.

  • Corpses Trigger Bear Traps: That's it. Nothing else to say.

Tweaks

  • Gibbing Enemies/NPCs now has a unique, gross sound

  • Improved grinding FX

Fixes | Gameplay

  • Rats now try to return back to where they spawn (prevents them from disappearing into the wilderness).

Fixes | Internal

  • Body bag error on drop

Source

Steam News / 27 July 2026

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