In this update4
Full notes
Full Wasteland Kitchen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
Wasteland Kitchen changes
This has been a major journey for me, and it's finally here! This build addresses almost all of the issues previously mentioned by customers, and comes with a ton of new content. As a side effect of this amount of change, no saves from the original will work. If you'd like to play the classic version, check your betas tab for "classic" and you can still play that with your original saves in place.
ON TO THE NEW UPDATE! Originally codenamed the "hot potato update," this update is MASSIVE—essentially making it a new game. Intended to be done by January 1st, this became more than an update. It became an overhaul to make the game more than just the basic idea that it really was, and what I'd envisioned from the beginning. And that's why I went somewhat dark. I read your feedback and tried to turn as much of it into the game as possible. There'll still be bugs to fix, and I highly recommend joining the Discord link through the game to post what you find. But let's get into features.
A WORLD TO EXPLORE
Remember the gas station in the distance, out of bounds? It's explorable, lootable, and dangerous now. Full of old coolers and taken over by bandits, you can find things there. But you'll notice the road is now covered in abandoned vehicles. Be sure to look around those for lootable containers—and watch for bandits.
COMBAT
Holding the attack button will now charge a hit, which can damage enemies and harvest materials. Use hammers, sawblade axes, and your shotgun to fight off bandits and angry customers.
CRAFTING AND INVENTORY
You asked for a way to hold more than one item, and this is something I wanted from the beginning—but required a unified system for item data. One thing led to another, and you'll now be able to harvest most objects in the game and loot containers for new items. Now you can craft new foods and tools using the crafting table. You can even craft a f***ing shotgun if you want.
Update List (no specific order because idk)
New desert map
Remodeled NPCs
Updated NPCs with new AI
Nauseate NPCs by throwing gross things at them or feeding them nasty foods
A brand-new intro that introduces a dialogue system to be used in future scenarios
Expanded settings menu
Audio mixing settings
All the graphics settings
Accessibility settings
Full keybinding support (I know so many people wanted this, it's just been a minute to get it done)
Bandits
Basic melee combat
Health and dying
New game options
Permadeath mode
Remodeled grinder
Grid-based inventory
New station: Crafting table
Craftable storage chest
New weapon/tool: Sawblade Axe
New weapon: Poor Shotgun
Retextured shotgun
72 in-game items to find/craft, all with custom icons
Grinder now accepts certain items for their subitems
Custom food models for every recipe
New ingredient: Bowls
New recipe: Meat Chunk Stew
New recipe: Meat Chunk Bowl
New recipe: Deluxe Burger
New recipe: Double Deluxe Burger
New recipe: Deluxe Vegan
New recipe: Double Deluxe Vegan Burger
So much more that I can't remember...
In about a week or so, the game will be increasing price, with a warning post before it happens.
NOTE: RANDOM BUG APPEARED; SOMETIMES DRAGGING ITEMS STOPS WORKING. CLOSE THE GAME ENTIRELY TO FIX. WILL BE WORKING ON A FIX SOON. ---------------------------------------------------------------------------------------------------------- I'll be out of town for a week starting tomorrow, but feel free to join the Discord to discuss the game and/or submit bugs or suggestions: discord link ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Source
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