As planned, mini update 2 is live! - Achievements should be working now (patched a little early, but still part of this one) - Box Fixes - No more sliding (hopefully) - Changed the way items are actually stored internal
Full notes
Full Wasteland Kitchen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change0 removals
UI and audio
Gameplay
changedAs planned, mini update 2 is live! - Achievements should be working now (patched a little early, but still part of this one) - Box Fixes - No more sliding (hopefully) - Changed the way items are actually stored internally - Input - Swapped a lot of interactions to be "E" by default instead - Partial gamepad support, more work needed - UI Changes - Inputs are now displaying on what's actually bound (prepping for keybindings) - System in place to show gamepad icons when using a controller - Balancing - Lowered pricing of shotguns - Little tweaks to physics on things - Partially implemented item placement, hold the throw input (g on keyboard) to attempt to place an item on a semi flat surface. Not completed, but it's in there in it's current state to make things easier to place. - Internal local stat tracking for future achievements and game logic
addedFor the next major update (codenamed the Hot Potato Update) I've started work on a new crafting system, allowing you to "assemble" recipes in a more logical way. This should also open the door for a lot more varieties of recipes, so I'm excited about this one!
Wasteland Kitchen changes
changedAs planned, mini update 2 is live! - Achievements should be working now (patched a little early, but still part of this one) - Box Fixes - No more sliding (hopefully) - Changed the way items are actually stored internally - Input - Swapped a lot of interactions to be "E" by default instead - Partial gamepad support, more work needed - UI Changes - Inputs are now displaying on what's actually bound (prepping for keybindings) - System in place to show gamepad icons when using a controller - Balancing - Lowered pricing of shotguns - Little tweaks to physics on things - Partially implemented item placement, hold the throw input (g on keyboard) to attempt to place an item on a semi flat surface. Not completed, but it's in there in it's current state to make things easier to place. - Internal local stat tracking for future achievements and game logic
addedFor the next major update (codenamed the Hot Potato Update) I've started work on a new crafting system, allowing you to "assemble" recipes in a more logical way. This should also open the door for a lot more varieties of recipes, so I'm excited about this one!
As planned, mini update 2 is live! - Achievements should be working now (patched a little early, but still part of this one) - Box Fixes - No more sliding (hopefully) - Changed the way items are actually stored internally - Input - Swapped a lot of interactions to be "E" by default instead - Partial gamepad support, more work needed - UI Changes - Inputs are now displaying on what's actually bound (prepping for keybindings) - System in place to show gamepad icons when using a controller - Balancing - Lowered pricing of shotguns - Little tweaks to physics on things - Partially implemented item placement, hold the throw input (g on keyboard) to attempt to place an item on a semi flat surface. Not completed, but it's in there in it's current state to make things easier to place. - Internal local stat tracking for future achievements and game logic
KNOWN ISSUES: - Boxes are working better, but sometimes clip into other boxes - Physics items still aren't safe if thrown on the sand, sometimes they fall through like there's nothing there
In progress, not in update:
For the next major update (codenamed the Hot Potato Update) I've started work on a new crafting system, allowing you to "assemble" recipes in a more logical way. This should also open the door for a lot more varieties of recipes, so I'm excited about this one!