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Steam News25 November 20241y ago

Mini Update 2 is Live!

As planned, mini update 2 is live! - Achievements should be working now (patched a little early, but still part of this one) - Box Fixes - No more sliding (hopefully) - Changed the way items are actually stored internal

Full notes

Full Wasteland Kitchen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Gameplay
changedAs planned, mini update 2 is live! - Achievements should be working now (patched a little early, but still part of this one) - Box Fixes - No more sliding (hopefully) - Changed the way items are actually stored internally - Input - Swapped a lot of interactions to be "E" by default instead - Partial gamepad support, more work needed - UI Changes - Inputs are now displaying on what's actually bound (prepping for keybindings) - System in place to show gamepad icons when using a controller - Balancing - Lowered pricing of shotguns - Little tweaks to physics on things - Partially implemented item placement, hold the throw input (g on keyboard) to attempt to place an item on a semi flat surface. Not completed, but it's in there in it's current state to make things easier to place. - Internal local stat tracking for future achievements and game logic
addedFor the next major update (codenamed the Hot Potato Update) I've started work on a new crafting system, allowing you to "assemble" recipes in a more logical way. This should also open the door for a lot more varieties of recipes, so I'm excited about this one!

Wasteland Kitchen changes

changedAs planned, mini update 2 is live! - Achievements should be working now (patched a little early, but still part of this one) - Box Fixes - No more sliding (hopefully) - Changed the way items are actually stored internally - Input - Swapped a lot of interactions to be "E" by default instead - Partial gamepad support, more work needed - UI Changes - Inputs are now displaying on what's actually bound (prepping for keybindings) - System in place to show gamepad icons when using a controller - Balancing - Lowered pricing of shotguns - Little tweaks to physics on things - Partially implemented item placement, hold the throw input (g on keyboard) to attempt to place an item on a semi flat surface. Not completed, but it's in there in it's current state to make things easier to place. - Internal local stat tracking for future achievements and game logic
addedFor the next major update (codenamed the Hot Potato Update) I've started work on a new crafting system, allowing you to "assemble" recipes in a more logical way. This should also open the door for a lot more varieties of recipes, so I'm excited about this one!

As planned, mini update 2 is live! - Achievements should be working now (patched a little early, but still part of this one) - Box Fixes - No more sliding (hopefully) - Changed the way items are actually stored internally - Input - Swapped a lot of interactions to be "E" by default instead - Partial gamepad support, more work needed - UI Changes - Inputs are now displaying on what's actually bound (prepping for keybindings) - System in place to show gamepad icons when using a controller - Balancing - Lowered pricing of shotguns - Little tweaks to physics on things - Partially implemented item placement, hold the throw input (g on keyboard) to attempt to place an item on a semi flat surface. Not completed, but it's in there in it's current state to make things easier to place. - Internal local stat tracking for future achievements and game logic

KNOWN ISSUES: - Boxes are working better, but sometimes clip into other boxes - Physics items still aren't safe if thrown on the sand, sometimes they fall through like there's nothing there

In progress, not in update:

For the next major update (codenamed the Hot Potato Update) I've started work on a new crafting system, allowing you to "assemble" recipes in a more logical way. This should also open the door for a lot more varieties of recipes, so I'm excited about this one!

Source

Steam News / 25 November 2024

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