WarpedSpace
Steam News 26 May 202511mo ago

WarpedSpace - Patch Notes Build 642d

🚀 Greetings Explorers! This update is packed with: mission system improvements, bug fixes, UI updates, and expansions to core gameplay systems like building, scanning, EVA and now access to the new Forge System! [Testi…

Update log

Full WarpedSpace update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes8 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Store
  • Balance
  • Workshop
  • Performance
added🚀 Greetings Explorers! This update is packed with: mission system improvements, bug fixes, UI updates, and expansions to core gameplay systems like building, scanning, EVA and now access to the new Forge System! [Testing Phase] Thanks for all your continued support and feedback!
added🌌 Story & Mission System Story System Updated now supports multi-system missions and improvements to the current mission/story system. Skimmer Missions – Introduced with supporting content. Improved Mission System UX – Tasks and markers better reflect mission states. Hostile Skimmer – Introduced with mission integration.
added🏗️ Base Building & Construction Base Building Mechanics Improved: - Materials are now consumed during construction. - Deconstruction implemented. - Storage Items must be empty to be removed. - Habitats can only be removed if anything built inside them has been removed. - Added banners for Construction/Deconstruction status and material usage. - Added Build Error Sound for better feedback.
addedBuildable Base Modules Added Planter, Base Fabricator, Regen Pod, Small Habitat, Storage Shelf, Storage Locker Base Shields & Shield Modules - Feature Proximity-based On/Off.
fixedGeneral Improvements Gravity and Air simulation improved. Updated help panel and dynamic tooltips for Build Tool and other modes. Help Panels – Now dynamically reflect context and added Regen Pod help. Action Prompts Improved - Now linked to Range Finder marker. - Updated to support each tool context. - Fixed flickering when tractoring. - Wall of Debris – Now pushable.
added🧪 Research System UI Updates Cleaner interface. Research Now Reveals schematic requirements Removed % once research is complete. Added filters for better navigation.

🚀 Greetings Explorers! This update is packed with: mission system improvements, bug fixes, UI updates, and expansions to core gameplay systems like building, scanning, EVA and now access to the new Forge System! [Testing Phase] Thanks for all your continued support and feedback!

🌌 Story & Mission System Story System Updated now supports multi-system missions and improvements to the current mission/story system. Skimmer Missions – Introduced with supporting content. Improved Mission System UX – Tasks and markers better reflect mission states. Hostile Skimmer – Introduced with mission integration.

🏗️ Base Building & Construction Base Building Mechanics Improved: - Materials are now consumed during construction. - Deconstruction implemented. - Storage Items must be empty to be removed. - Habitats can only be removed if anything built inside them has been removed. - Added banners for Construction/Deconstruction status and material usage. - Added Build Error Sound for better feedback.

Buildable Base Modules Added Planter, Base Fabricator, Regen Pod, Small Habitat, Storage Shelf, Storage Locker Base Shields & Shield Modules - Feature Proximity-based On/Off.

General Improvements Gravity and Air simulation improved. Updated help panel and dynamic tooltips for Build Tool and other modes. Help Panels – Now dynamically reflect context and added Regen Pod help. Action Prompts Improved - Now linked to Range Finder marker. - Updated to support each tool context. - Fixed flickering when tractoring. - Wall of Debris – Now pushable.

🧪 Research System UI Updates Cleaner interface. Research Now Reveals schematic requirements Removed % once research is complete. Added filters for better navigation.

🧠 Ship & EVA Updates EVA Boost Improved - Smoother ramp-up and better speed gain. - Slower oxygen drain. - New VFX and Camera Shake (toggle option coming soon™).

Agility Module Improvements - More accurately affect strafe speeds. Fixed bug where movement suddenly became too sensitive. Ion Field Effect – Updated to impact ship speed correctly. Shield Bug Fix – Ship is no longer indestructible if shield was 0 HP but active.

🌠 Null Space & Warp Gates Null Space Warp Gates Re-Implemented - Now uses new gate tech. - Return gate updated. - Improved transitions and visuals. - Large Warper NPC Squid - can now drop warp tunnels again.

System Updates Meteoroids now remain in their system when jumping Skyboxes now update properly when returning from Null Space.

📡 Scanning & Exploration Scanning Update - Supports both Passive and Active Scanning. - Item Scan Progress now persists

🛠️ Added Forge System 🛠️ Now testable via [F5] The ability to Merge Ship Expansion Modules Improve the ships performance in almost every way Agility, Rate of Fire, Armor Regen, Weapon Energy Pool and much more!

🐛 Bug Fixes Fixed long-standing shield/armor bug making ships invulnerable. Ship computer now marks collectibles without needing to re-board.

Thanks again for playing Warped Space the Feedback is Important. More content, polish, and surprises are on the way. Stay tuned and keep exploring!

- Warped Space Dev

Source

Steam News / 26 May 2025

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