Hello SectorLords! An updated demo has been released just ahead of Steam Next Fest.
Full notes
Full Warp to Sector One update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello SectorLords! An updated demo has been released just ahead of Steam Next Fest. The updated demo contains a short, more guided advanced tutorial scenario that goes over the basics of Scanning, Anomalies and a few other game mechanics not fully covered in the basic training tutorial.
What changed
0 fixes1 addition2 changes0 removals
Gameplay
Store
changedHello SectorLords! An updated demo has been released just ahead of Steam Next Fest. The updated demo contains a short, more guided advanced tutorial scenario that goes over the basics of Scanning, Anomalies and a few other game mechanics not fully covered in the basic training tutorial.
changedHere's another peek at what's in store in the early access release coming at the end of the month.
addedJust like ships, you can add on some specializations to your colonies, which will cost colonists and credits to develop. Some can boost productivity of the colony, or increase its' defensive capabilities, or become strategic hubs of your trading empire with transwarp beacons that allow you to deploy instantly from one colony to another. But be aware, the more developed a colony is, the more attractive it becomes to hostile factions and pirates to raid.
Warp to Sector One changes
changedHello SectorLords! An updated demo has been released just ahead of Steam Next Fest. The updated demo contains a short, more guided advanced tutorial scenario that goes over the basics of Scanning, Anomalies and a few other game mechanics not fully covered in the basic training tutorial.
changedHere's another peek at what's in store in the early access release coming at the end of the month.
addedJust like ships, you can add on some specializations to your colonies, which will cost colonists and credits to develop. Some can boost productivity of the colony, or increase its' defensive capabilities, or become strategic hubs of your trading empire with transwarp beacons that allow you to deploy instantly from one colony to another. But be aware, the more developed a colony is, the more attractive it becomes to hostile factions and pirates to raid.
Here's another peek at what's in store in the early access release coming at the end of the month.
Just like ships, you can add on some specializations to your colonies, which will cost colonists and credits to develop. Some can boost productivity of the colony, or increase its' defensive capabilities, or become strategic hubs of your trading empire with transwarp beacons that allow you to deploy instantly from one colony to another. But be aware, the more developed a colony is, the more attractive it becomes to hostile factions and pirates to raid.