Full notes
Full Warp to Sector One update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello SectorLords! We are counting down to Early Access release with a tentative date of July 7th!
What changed
- Gameplay
- Maps
- Balance
- Events
- UI and audio
Warp to Sector One changes
I hope to give you a rich gameplay experience with intricate indepth mechanics to master across a wide tapestry of gameplay! It's crunch time so I am busy pushing as much of the build to prod to make it into EA with as much as possible so that only a few features will be missing, but rest assured, the game will be released ready-to-play from start to finish!
What will be available in the Early Access Release:
Full 2000 Sector procedurally generated map
Dynamic Economy with Market Events, Diplomatic Modifiers, Supply/Demand pricing, etc.
2 Complete Career Path choices each with its own career path bonus, special utility skill, and unique endgame content
Mission system
Hireable NPC Captains that you can assign missions to
Timed Tactical Combat Mode for small fights
Fleet Combat Mode for big brawls
Full colonization/upgrades management system
Guild Management (Promote NPC Captains)
Dynamic cascading diplomacy system
Anomaly CYOA encounters
Random Sector Events
Port Discoveries
Deep Scan Discoveries
Galactic News Recaps
Black Market Trading
Black Market Missions with unlockable rewards
More CRT and graphical customization options! I should just rename the game '80s SciFi UI Simulator 2026 at this point :D
11 Ship Classes each with unique bonuses and upgrade slots for modules for Attack, Defense, Utility on ships for customization
Full Keyboard/Mouse command parity.
And much more!
Here's another sneak peek at what's being included and what's being polished up a little for EA:
Sector Map now has options for Flat or Shaded Sector Dots and options for the background grid!
New Faction Embassy Screen showing your standing, what treaties you have, their relationship with other factions and what helping them will do to those relationships and faction icons
Hail system with diplomatic options that affect standing when hailing faction ships
New Ship Preview window in the Shipyard
Mission/Bounty Board with selectable/negotiable rewards
Hiring Hall for NPC Captains
I hope you decide to support this game in Early Access and help me evolve the game towards 1.0!
Source
Changelog.gg summarizes and formats this update. How we read updates.
