Full notes
Full Warbox update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
Still solving issues related to game size and the packaging process. Please bear with me.
This is the first update that has been packaged by my Main PC now that I am back from the military. File transfer and sync issues were a big problem for me so new bugs may be present, but this update was necessary to assess the damage.
NEW CONTENT
Added RPG-7
Added M4A1
Added Lungs now uses Nanite
Added Heart now uses Nanite
Added Brain now uses Nanite
Added Skull now uses Nanite
Added FP Prone movement animation
Added Shrapnel simulation (HEAVY WORK IN PROGRESS)
Added reworked head gore
NEW CHANGES
Added Organ system
Characters hit in the heart or brain will die immediately. Characters can be hit in the head but will be unconscious if they survive. Characters hit in the lungs will immediately be knocked down. System is still early work in progress.
Reworked and Improved Weapon Customization
Reworked and Improved Customization Menu UI Keep in mind a lot is unfinished
Ragdolls a little more active before death
OPTIMIZATION
Reduced reference calls in movement system
Testing more performant bleed particles
Fixed a few performance issues in main menu
Internal Organs now use Nanite
BUGFIXES
Fixed Combat Jacket Multilayer Wounds
Fixed AI shooting while knocked down
Fixed Remington870 ADS
Fixed AKMS Aim Center
Fixed Bullet Impact decals on environment
Fixed Customize item low poly LOD
Fixed Head gore always rendering
Fixed TP M4 Finger pose animation
Fixed BlackMeadow faction helmet using wrong texture
Fixed MICH Helmet scaling to fit character
Fixed Multilayer holes in clothing
Fixed Crye Combat Shirt fitment and clipping issues
KNOWN BUGS
Only customizable weapon is now the M4A1. I still need time to go through and update each weapon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
