Full notes
Full Warbox update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
DISCLAIMER
There are some things you may find in this update that are unfinished. You may notice a lot of gear clipping and wounds not showing up on certain body parts. This is because I need to update every clothing and gear model to support this system. These things will take time.
ENGINE
Updated to Unreal Engine 5.4
NEW CONTENT
Added Skinned Decal Wound System
Added New Gloves
Added New Boonie Hat model + variants
Added 2 New Pairs of Boots
Improved Third Person Prone animation pose
Significantly reduced character clipping when character is prone
Improved Third Person "Pistol" Animations
Improved Third Person "Pistol Grip Rifle" Animations
Improved Third Person "Rifle Grip" Animations
Added Medic Base Animations
Improved Customization Menu Animations
Improved TQ Leg animations
OPTIMIZATION
Reduced Component count on Character Pawns
Removed Render Target Wound System
Removed Fire particle components from character pawns
BUGFIXES
Fixed AI Cover logic bunch up
Fixed RPG showing up in medical customization
Fixed Spawn Menu Font color
Fixed AI moving while doing medical animations
Reduced Foot clipping while prone
Fixed M4 Attachments floating after AI drops weapon
Fixed some Customization Weapon Display animations
Fixed Deagle hand positioning
Fixed IHPS Helmet version selection
Fixed White box in customization menu
Fixed Image sizing on Combat Boots in Menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
