Full notes
Full Warbox update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
This update mostly focuses on bugfixes. Helmskeeper is now playable again.
NEW CONTENT
Visual improvements in the Menu
Customization menu visual improvements
Icons now hover under characters for better visibility in sandbox mode
Placeholder vehicle interaction animation system (AI ONLY FOR NOW)
Vehicle Start and Stop Functionality (AI ONLY FOR NOW)
Vehicle Health Systems (AI ONLY FOR NOW)
NEW CHANGES
Added commanders to default factions (BlackMeadow and RedThorn)
AI will prioritize picking up new weapons over other behaviors
AI will prioritize fighting with guns Before AI would charge each other and fist fight when they had a perfectly good weapon in their hands.
Improved MSV Vest textures
Added more cover in forest areas in Helmskeeper to compensate cover generation bug
Updated Helmskeeper with Texture remake
BUGFIXES
Fixed some AI freeze issues on Helmskeeper
Fixed some spawning issues for OPFOR in Helmskeeper
Fixed most spawning issues for BLUFOR in Helmskeeper
Updated Helmskeeper AI navigation and cover logic
Fixed Helmskeeper Textures
Fixed 240 Third Person Poses
KNOWN BUGS
AI Cover logic won't generate for trees. This makes AI freeze when in combat and there is no cover.
Weapon attachments glitch out for AI after ragdolling.
AI uses wrong reload when using shotguns resulting in extremely long reload times
AI will sometimes glitch out and get confused on deciding whether to pick their weapon up or attempt to charge the enemy when in combat
If AI is left with only a grenade, they will get stuck trying to throw the grenade when in combat
Most Third person animations are still buggy
Source
Changelog.gg summarizes and formats this update. How we read updates.
