In this update6
Full notes
Full Warbox update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Performance
Warbox changes
You may notice characters are able to take significant damage before dying. It's part of the new medical system that I'm still working on. Instead of a set health value and a character dying when the value reaches 0, character health uses a new vital system that is still early in the works. Remember this is TEMPORARY. In the meantime, have fun lighting characters up with a massive amount of bullets.
NEW CONTENT
ANIMATION
Added dedicated ThirdPerson AK Animations
Added dedicated ThirdPerson LMG Animations
GAMEPLAY
GUERILLA HUNT
A gamemode that randomly generates an objective and spawns enemies. Eliminate all enemies and capture the objective to win. (WORK IN PROGRESS)
UI
Added "Low Quality Models" Graphics Setting Option
VFX
Readded Multilayer Damage! (WORK IN PROGRESS)
Added new and Improved Blood Splatter
WEAPONS
Added 240B Machine Gun
Added ASVAL Suppressed Rifle
NEW CHANGES
Improved Main Menu
Improved muzzle flash vfx
BUGFIXES
Fixed control tips showing wrong controls
Fixed unable to customize some clothing
Fixed BAR selection in customize menu
Fixed facemask not working
Fixed End screen not showing proper AAR stats
Fixed respawned characters wouldn't use facial animation settings
Fixed helmet straps not following facial animations
OPTIMIZATION
Added option for UE4 character head models
Slight performance improvement for Character Animation Blueprint
Fixed facial animations still being used after being turned off by player
Source
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