In this update5
Full notes
Full Warbox update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Store
- Gameplay
- UI and audio
- Balance
- Fixes
Warbox changes
UNREAL ENGINE 5.1 UPDATE
You will now notice more stability in the physics engine, and better shadows.
KNOWN ISSUES
Ragdoll sometimes has seizures
Multilayer Wounds for clothing (This is due to the new runtime merge optimization)
Medical System
Scenarios
NEW CONTENT
COSMETIC
Added 6B47
Added 6B47 Covered
Added 6B43 with Rig
Added 6B43 with Rig Full Load
GAMEPLAY
Added Preset faction for sandbox BlackMeadowPMC
Added Preset faction for sandbox RedThornPMC
Added 81mm Mortar (Use sandbox spawn menu)
Added First iteration of FP Leaning
Added Limb Flinging Dismemberment
Added Limb bleeding blood pools
Added Blood around amputation points
UI
Added Keybinds (WORK IN PROGRESS)
VFX
Added mortar concrete explosion vfx
WEAPONS
Added AKM
Added 3 different AKM Sights
Added Remington870
NEW CHANGES
Temporarily removed flag poles (Objectives still work)
Improved Third Person Crosshair
Improved blood splatter spawning from bullet hits
Improved smoke artillery impact sfx
Improved concrete grenade explosion vfx
Adjusted dismemberment damage
Increased Gun Run damage
Improved Combat Shirt long sleeve geometry
Adjusted rifle holster position to reduce clipping
BUGFIXES
Fixed AI issue where they'd just stand around during a firefight started
Fixed some scenarios and challenges where AI don't have weapons
Fixed throwable weapons breaking when picking up
Fixed FP view height when crouched or prone
Fixed bug where customization system forced use of headgear
Fixed bug where you could hear command artillery incomming SFX everywhere
Fixed bug where switching between FP and TP view would break while ragdolled
Fixed bug where player could pickup weapons when ragdolled
Fixed customization menu font visibility
Fixed combat shirt rolled menu item duplicate
Fixed Injured animations (WORK IN PROGRESS)
Fixed ADS zoom in issue
OPTIMIZATION
Added New runtime mesh merge system (Significantly reduced draw calls) = UP TO ALMOST 10 FPS INCREASE
Deleted a few unused materials
Source
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