Full notes
Full War Selection update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
War Selection changes
General:
Improved sound engine and reworked most audio effects
Many special effects have been redesigned
Unit properties interface improved: similar weapons are grouped, special damage is displayed less redundantly
Wheat and rice can now grow on slight slopes
Updated model and textures for domestic fowl and some other units
New flags now wave above buildings
Map Editor:
Improved fine placement of environment objects
For some mods, parameters can now be set via a dedicated interface according to mod developer restrictions
Modding:
Mod parameters can now be added and configured through a dedicated interface
The f_copy function has been added to most containers
In the extended buttons interface, the number of available buttons increased from 9 to 16
Added a new upgrade type for changing unit vision range
Damage properties now support armor impact reduction modifiers
API:
New match data now includes info about units destroyed by each player
Bug Fixes:
In some cases, when the target was too close, projectiles could fly far beyond the max attack range
The Japanese motorcycle lacked the attack-ground command
The Japanese motorcycle would automatically attack animals
Trebuchet might fail to release the projectile when aiming at a moving target
Fixed auto-attack range for the Long-Range SPG
Ca.3 Bomber could queue multiple paratroop drops
Western Europe Royal Stable could not be upgraded to the Italian Barracks
Other issues fixed
Source
Changelog.gg summarizes and formats this update. How we read updates.
