Full notes
Full War Selection update
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What changed
- Gameplay
- Fixes
- Balance
War Selection changes
General:
A new country added - Italy
Japan received a new unit - Motorcycle SB-7 Kai Tokkan with mortar unit
Improved appearance of some units and buildings (and yes... we've redesigned the siege technique again)
All mechanical units now have a destroyed model after death
Fixed bugs:
Construction plans for buildings with limited quantity could be set beyond the limit, and workers began construction (but stopped)
When placing infantry units on the scene, positioning was grid-based
Other bugs
Balance:
Early Europe
- Horsemanattack interval increased from 1.5 to 1.7
Early Asia
- Horsemanattack interval increased from 2.0 to 2.2
Western Europe
- Morgensternaverage armor increased from 4.3 to 4.5, movement speed increased from 42 to 47
- Crossbowmanaverage armor increased from 1.8 to 2.3
Eastern Europe
- Pernachaverage armor increased from 5.9 to 6.2, attack interval decreased from 1.7 to 1.6, movement speed increased from 42 to 47
- Crossbowmanaverage armor increased from 1.8 to 2.3
Eastern Asia
- Rocket cannonprojectile dispersion reduced from 18% to 17%
- Turtle-shiphealth increased from 600 to 650, average armor reduced from 8.0 to 7.7
India
- Fury of Durgaaverage armor increased from 13.5 to 14.2
Germany
- Flammenwerferaverage armor increased from 3.0 to 5.4
USSR
- Partisanshot interval increased from 5.0 to 5.5, average armor increased from 1.6 to 1.8
- T-34shot interval increased from 6.0 to 6.5, damage increased from 90 to 105
- IS-2shot interval increased from 9.0 to 9.1, damage increased from 120 to 140
Poland
- Saboteurmovement speed increased from 50 to 55
Source
Changelog.gg summarizes and formats this update. How we read updates.
