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Steam News7 August 20262d ago

Graphics and styles, elliptical ship shapes, movement, balance

In this update the scene graphics have been improved, and experimental rendering styles and a brightness setting have been added.

In this update4

Full notes

Full War Selection update

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What changed

4 fixes4 additions31 changes2 removals
  • Balance
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
addedIn this update the scene graphics have been improved, and experimental rendering styles and a brightness setting have been added. Many water units now have an elliptical shape instead of a circular one — collisions and hits are counted against the hull rather than against the circle drawn around it. Movement has been reworked: horsemen, fast vehicles and ships now accelerate and turn smoothly while moving, and chases finally make sense — the pursuer cuts the target off along its course, and a shooter backs off exactly far enough to turn and fire. Slow on hit has been split into two tiers on the principle that it is the explosion that slows: an advance is now stopped by artillery rather than by oncoming tanks. The spear line has received a damage bonus against cavalry.
changedGeneralScene graphics have been improved
addedGeneralExperimental graphics styles have been added
addedGeneralA brightness setting has been added
addedGeneralMany water units now have an elliptical shape instead of a circular one — this affects both collisions and hits on them
changedGeneralThe game has been optimized
Spearman: damage against cavalry58Spearman: damage against cavalry increased, buffHeavy spearman: damage against cavalry69Heavy spearman: damage against cavalry increased, buffHeavy spearman: damage against cavalry1015Heavy spearman: damage against cavalry increased, buffPikeman: damage against cavalry1015Pikeman: damage against cavalry increased, buff

War Selection changes

addedIn this update the scene graphics have been improved, and experimental rendering styles and a brightness setting have been added. Many water units now have an elliptical shape instead of a circular one — collisions and hits are counted against the hull rather than against the circle drawn around it. Movement has been reworked: horsemen, fast vehicles and ships now accelerate and turn smoothly while moving, and chases finally make sense — the pursuer cuts the target off along its course, and a shooter backs off exactly far enough to turn and fire. Slow on hit has been split into two tiers on the principle that it is the explosion that slows: an advance is now stopped by artillery rather than by oncoming tanks. The spear line has received a damage bonus against cavalry.
changedScene graphics have been improved
addedExperimental graphics styles have been added
addedA brightness setting has been added
addedMany water units now have an elliptical shape instead of a circular one — this affects both collisions and hits on them

In this update the scene graphics have been improved, and experimental rendering styles and a brightness setting have been added. Many water units now have an elliptical shape instead of a circular one — collisions and hits are counted against the hull rather than against the circle drawn around it. Movement has been reworked: horsemen, fast vehicles and ships now accelerate and turn smoothly while moving, and chases finally make sense — the pursuer cuts the target off along its course, and a shooter backs off exactly far enough to turn and fire. Slow on hit has been split into two tiers on the principle that it is the explosion that slows: an advance is now stopped by artillery rather than by oncoming tanks. The spear line has received a damage bonus against cavalry.

General

  • Scene graphics have been improved

  • Experimental graphics styles have been added

  • A brightness setting has been added

  • Many water units now have an elliptical shape instead of a circular one — this affects both collisions and hits on them

  • The game has been optimized

  • Background asset loading has been improved — the simplified look of objects is shown less often

  • Units unloading from a transport or a building no longer appear on top of each other

  • Watching a match from all players' perspective no longer reveals the fog of war of the animal faction

  • Unit movement has been improved:

    • Horsemen, fast wheeled vehicles and many ships now accelerate and brake smoothly, and turns follow an arc — on the move, without stopping and rotating in place

    • Units push each other more neatly in a crowd

    • When chasing a fleeing target, a unit moves to intercept along its course instead of trailing behind it

    • During a chase, a shooter backs off exactly as far as it needs to turn around and get a shot off

Modding

  • Damage properties now support excluding targets by tags: a buff or debuff can be skipped for the chosen target types

  • Heavy vehicles received a separate Heavy vehicle tag — previously a tank and an armored car were indistinguishable by tags

Bug Fixes

  • Sakura attacking over water sometimes did not crash, but levelled out and returned to flight

  • A unit started its attack too late, overshooting the target's attack radius

  • Translations fixed and completed in all 25 languages

  • Other issues fixed

Balance

  • Slow on hit has been split into two tiers. Artillery, mortars, naval and stationary guns, demolition charges, the Anti-tank rifle and Tank Maus now slow all ground vehicles, including tanks. Grenades, grenade launchers, aerial bombs, the guns of all other tanks and light vehicles slow ground targets except tanks

Early Europe

  • Spearmandamage against cavalry increased from 5 to 8
  • Heavy spearmandamage against cavalry increased from 6 to 9

Early Asia

  • Spearmandamage against cavalry increased from 5 to 8
  • Heavy spearmandamage against cavalry increased from 10 to 15

Western Europe

  • Pikemandamage against cavalry increased from 10 to 15

Eastern Europe

  • Pikemandamage against cavalry increased from 9 to 14

Western Asia

  • Azapdamage against cavalry increased from 7 to 11

Eastern Asia

  • Ashigarudamage against cavalry increased from 8 to 12
  • Harquebusierdamage increased from 18 to 19

Abstract Country

  • Fighterhealth increased from 300 to 360

Germany

  • Attack aircraft He 51turn rate increased by 48%
  • Me.262population cost reduced from 8 to 6; its hits now slow tanks as well

India

  • Elephant-trench mortarattack interval reduced from 8 to 7.2 sec.

Russian Empire

  • Death's Scythesplash area reduced by 17%

Source

Steam News / 7 August 2026

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