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Steam News24 July 202511mo ago

Damage on minimap, spectators, announcer, new healthbar, updated ships, QoL etc

Hello everyone! We have updated the appearance of most ship, boats and some buildings.

Full notes

Full War Selection update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes6 additions82 changes1 removal
  • Gameplay
  • Balance
  • Events
  • Store
  • Maps
changedWe have updated the appearance of most ship, boats and some buildings.
changedYour units that take damage now flash on the minimap
changedImportant game events are now voiced
addedYou can now link your Discord account to your game account to automatically manage Discord roles based on player achievements
addedIn private games, you can now join as a spectator who can view the match from any player's perspective but cannot control anything
changedMost ships and some buildings have received visual updates and improvements
Medieval Age transition cost0/2000/8000/2500/1000Maceman: cost50/3050/25Fishing boat: fish gathering speed6.05.4Fishing boat: fish gathering speed decreased, nerfSpearman: upgrade time to next age1020secSpearman: upgrade time to next age increased, buff

War Selection changes

changedWe have updated the appearance of most ship, boats and some buildings.
changedYour units that take damage now flash on the minimap
changedImportant game events are now voiced
addedYou can now link your Discord account to your game account to automatically manage Discord roles based on player achievements
addedIn private games, you can now join as a spectator who can view the match from any player's perspective but cannot control anything

We have updated the appearance of most ship, boats and some buildings.

General

  • Your units that take damage now flash on the minimap

  • Pathfinding calculation has been significantly accelerated, reducing CPU load and improving replay fast-forwarding

  • Important game events are now voiced

  • You can now link your Discord account to your game account to automatically manage Discord roles based on player achievements

  • In private games, you can now join as a spectator who can view the match from any player's perspective but cannot control anything

  • Most ships and some buildings have received visual updates and improvements

  • A new healthbar style for units and buildings is now available in the store

  • The plains and coastal areas are now covered with grass

  • Added battle music for the Abstract Country and Britain

Map Editor

  • Environment placement tool can now be rotated using hotkeys

Bugfixes

  • Dealing damage to units and buildings of an eliminated ally counted as friendly fire and could lead to the attacker being kicked

  • Torpedo boat was attacking submarines at depth without dealing any damage

Balance

  • All units now take the same amount of transport space as their population cost

  • Medieval Age transition cost increased from 0/2000/800 to 0/2500/1000

Stone Age:

  • Macemancost reduced from 50/30 to 50/25

Early Europe:

  • Fishing boatfish gathering speed reduced from 6.0 to 5.4
  • Spearmanupgrade time to next age increased from 10 to 20 sec.
  • Heavy Spearmanupgrade time to next age increased from 10 to 15 sec.

Early Asia:

  • Spearmanupgrade time to next age increased from 10 to 16 sec.
  • Heavy Spearmanupgrade time to next age increased from 10 to 12 sec.
  • Fishing boatfish gathering speed reduced from 4.7 to 4.4
  • Houseaverage armor increased from 2.5 to 3

Western Europe:

  • Pieraverage armor increased from 4 to 5.5
  • Dragoonmovement speed reduced from 100 to 90
  • Fortcan no longer train Halberdier; Spearman training time reduced from 32 to 30 sec.
  • Halberdierdamage increased from 14 to 15
  • Landsknechtcost reduced from 100/0/150 to 100/0/140; upgrade time from Swordsman increased from 20 to 24 sec.
  • Barrackshealth increased from 500 to 600
  • Royal Barrackshealth increased from 500 to 700
  • Stablehealth increased from 500 to 600
  • Royal Stablehealth increased from 500 to 700
  • Shooting rangehealth increased from 500 to 600; Longbow cost reduced from 125/50 to 110/50
  • Royal Shooting rangehealth increased from 500 to 700
  • Cuirassierdamage changed from 20 to 2×15; building damage changed from 15 to 2×11
  • Longbowhealth increased from 55 to 60; attack interval reduced from 1.6 to 1.5 sec.; training time reduced from 40/30 to 36/28 sec.
  • Heavy Knighttraining time reduced from 100/80 to 80/70
  • Fishing boatpopulation cost increased from 2 to 3; fish gathering speed increased from 6.0 to 7.0; fish capacity increased from 100 to 150; turn rate reduced by 20%
  • Morgensterndamage increased from 2×22 to 2×23; building damage increased from 2×15 to 2×16; average armor increased from 4.5 to 6.2
  • Crossbowmanattack interval reduced from 2.4 to 2.3 sec.; cost reduced from 100/100 to 80/90

Eastern Europe:

  • Workertower construction speed reduced by 10%
  • Pieraverage armor increased from 3 to 4.5
  • Dragoonmovement speed reduced from 100 to 90
  • Cuirassierdamage changed from 19 to 2×13; building damage changed from 18 to 2×10
  • Fishing boatpopulation cost increased from 2 to 3; fish gathering speed increased from 6.0 to 7.0; fish capacity increased from 100 to 150; turn rate reduced by 20%
  • Squadupgrade time from Swordsman increased from 15 to 20 sec.
  • Crossbowmanattack interval reduced from 2.4 to 2.3 sec.; cost reduced from 100/100 to 80/90
  • Archerfood cost increased from 60 to 70
  • Pernachattack interval reduced from 1.6 to 1.5 sec.
  • Cannonattack range changed from 100–320 to 110–300

Western Asia:

  • Fishing boat added

  • Pieraverage armor increased from 4 to 4.5
  • Azapaverage armor reduced from 2.8 to 2.0; max attack range reduced from 14 to 12; building damage reduced from 7 to 6
  • Sipakhcost reduced from 200/60/20 to 180/50/20
  • Elephant-rammerbuilding damage reduced from 2×100 to 2×90

Eastern Asia:

  • Dragoonmovement speed reduced from 100 to 90
  • Ronincost reduced from 200/50 to 180/50
  • Horse archerfood cost reduced from 250 to 220; arrow spread reduced from 16% to 15%; attack interval reduced from 1.6 to 1.5 sec.
  • Fishing boatpopulation cost increased from 2 to 3; fish gathering speed increased from 6.0 to 7.0; turn rate reduced by 20%
  • Cho-ko-nucost reduced from 50/80/40 to 50/70/30

Abstract nation:

  • Steamboatcapacity increased from 50 to 55
  • Trench mortarhitbox and damage radius reduced by 5%; explosion radius increased by 10%
  • Cavalrymandamage changed from 2×20 to 3×17
  • APCinfantry capacity increased from 5 to 6; attack interval reduced from 2.8 to 2.5 sec.
  • Howitzerminimum attack range increased from 70 to 85
  • Squadron cannonprojectile spread reduced from 18% to 16%; minimum attack range increased from 50 to 70
  • Grenade launchercost reduced from 150/400/50 to 150/300/50; building damage reduced from 130 to 90
  • Motorcyclecost reduced from 300/500/150 to 200/400/150
  • Military balloonAA spread increased from 20% to 22%
  • Soldiercost reduced from 100/60/20 to 90/60/20

Turkey:

  • Steam debarquercapacity increased from 50 to 55
  • Light cannonattack interval reduced from 9.0 to 8.5 sec.
  • Mortarattack interval reduced from 9.0 to 8.5 sec.
  • Artillery towerprojectile spread reduced from 16% to 15%

Germany:

  • Cannon Kolossalcost reduced from 1500/5000/5000 to 1500/4000/4000

Russia:

  • Red devildamage changed from 2×20 to 3×17; cost increased from 160/50 to 180/50; attack interval increased from 0.9 to 1.0 sec.
  • AA Tachankadamage reduced from 15 to 13
  • Partisanmax attack range reduced from 80 to 70; bullet count per shot reduced from 7 to 6
  • Death’s Scytheattack interval increased from 11 to 12 sec.
  • BM-13explosion radius increased by 8%; movement speed increased from 50 to 55; turn rate increased by 25%

China:

  • Mounted guardsmandamage increased from 24 to 25; building damage increased from 9 to 10; attack interval reduced from 1.6 to 1.5
  • Foreign Supply Centerunit reservation limit per type increased from 5 to 6

Japan:

  • Mortar motorcyclepopulation cost reduced from 4 to 3; explosion radius increased by 10%
  • Hand cannonexplosion radius increased by 10%

Poland:

  • Ulancost reduced from 300/50 to 260/50; damage changed from 22 to 2×18; attack interval increased from 0.8 to 1.0 sec.

Persia:

  • Atashattack interval reduced from 35 to 30 sec.
  • Eye of Simurghcost reduced from 1000/300/120 to 800/300/100; training time reduced from 70 to 65 sec.

Italy:

  • Armored car Ternibullet spread increased from 10% to 11%; damage reduced from 18 to 17; cost increased from 180/450/350 to 200/450/400; attack interval increased from 2.4 to 2.5 sec.
  • Bomber Ca.132health reduced from 800 to 700
  • Howitzer D.S.attack range changed from 80–450 to 100–420

Source

Steam News / 24 July 2025

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