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Steam News18 June 202618d ago

🛠️ War of Banners Developer Notes #16 : Socializing, Kidnapping, and Equipment

Hello everyone In this update, the character interaction system has been grandly expanded, alongside the newly introduced Religion System and Equipment Modifier System. You can check out the detailed patch notes below.

In this update8

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Full War of Banners update

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Repeated intro

Hello everyone

What changed

8 fixes12 additions21 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Events
  • Fixes
addedIn this update, the character interaction system has been grandly expanded, alongside the newly introduced Religion System and Equipment Modifier System.
added📢 Haven't added WOB to your Wishlist yet?Adding it to your Wishlist is the fastest way to receive all the latest news and patch notes.
added📢 Haven't added WOB to your Wishlist yet?Add it to your Wishlist now and watch WOB grow with us!
changed▣ Introduction of Religion & FaithA Religion System has been introduced to deepen your immersion in the world. Characters' religious tendencies will now be a crucial variable in interactions.
added▣ Introduction of Religion & FaithYou can now convert a chosen character to the religion of any temple. However, upon conversion, all existing Faith EXP will be reset.
added▣ Introduction of Religion & FaithA dedicated UI to check religion-related information and a new currency, 'Piety Points' , have been added. Piety Points can be earned by adhering to Doctrines.
The HP threshold for capturing Prisoners1015The HP threshold for capturing Prisoners increased, buff

War of Banners changes

addedIn this update, the character interaction system has been grandly expanded, alongside the newly introduced Religion System and Equipment Modifier System.
addedAdding it to your Wishlist is the fastest way to receive all the latest news and patch notes.
addedAdd it to your Wishlist now and watch WOB grow with us!
changedA Religion System has been introduced to deepen your immersion in the world. Characters' religious tendencies will now be a crucial variable in interactions.
addedYou can now convert a chosen character to the religion of any temple. However, upon conversion, all existing Faith EXP will be reset.

In this update, the character interaction system has been grandly expanded, alongside the newly introduced Religion System and Equipment Modifier System.

You can check out the detailed patch notes below.

📢 Haven't added WOB to your Wishlist yet?

Adding it to your Wishlist is the fastest way to receive all the latest news and patch notes.

Every single click means the world to us. 👉👈

Add it to your Wishlist now and watch WOB grow with us!

▣ Introduction of Religion & Faith

A Religion System has been introduced to deepen your immersion in the world. Characters' religious tendencies will now be a crucial variable in interactions.

  • You can now convert a chosen character to the religion of any temple. However, upon conversion, all existing Faith EXP will be reset.

  • A dedicated UI to check religion-related information and a new currency,'Piety Points', have been added. Piety Points can be earned by adhering to Doctrines.

  • A Doctrine system unique to each religion has been implemented; complying with these Doctrines grants Faith EXP and Piety Points.

  • Compliance with Doctrines is checked every day before dawn.

  • The Faith Level can be increased by earning Faith EXP.

  • The amount of Piety Points gained increases based on the Faith Level.

▣ Socializing Actions & Abduction Battles

  • Socializing actions have been added, allowing you to form deeper relationships and interact with characters in the world.

  • A dedicated UI for selecting interaction actions has been added, and each action has an individual cooldown.

Sparring

  • Sparring battles have been added, allowing you to test your skills against various characters.

  • Sparring requires 10 Honor, and winning increases that character's Affinity.

  • Characters cannot die during a spar, and you cannot retreat during battle.

Religious Activities

  • Engaging in religious activities with characters is now possible. Performing a religious activity will increase either the character's Faith Level or their Affinity.

  • Piety Points are required to perform religious activities. Piety Points can be earned by adhering to Doctrines.

  • Religious activities are only possible when sharing the same religion, and once performed, can be done again after 1 day.

  • The increase in Affinity scales significantly based on the target character's Faith Level.

Present Gift

  • You can present a gift to any character you want. Each character has different item preferences, and gifting their preferred items will increase Affinity even more.

  • Once performed, this action can be done again after 7 days.

Abduction System

  • 'Abduction', a powerful criminal interaction that is active only during the Nighttime, has been implemented.

  • A maximum of 2 characters can participate in an Abduction battle.

  • Horses cannot be used upon entering an Abduction battle, and exclusive weapons and helmets will be provided.

  • Targets defeated in an Abduction battle will be captured as prisoners.

  • You cannot retreat from an Abduction battle, so you must choose wisely.

Changes to the Existing Relationship System

  • The currency required to form bonds has been changed from Honor to Piety Points. Piety Points can be earned by adhering to Doctrines.

  • The sorting feature has been improved so that characters who meet the requirements and are available for Marriage/Sworn Brother relations appear at the very top of the list.

  • The Affinity impact caused by the existing 'Same/Different Culture' factor in character relationships has been completely removed.

  • Replacing the culture element, the formula has been redesigned so that religious factors now have a much greater impact on all Affinity interactions.

▣ Equipment & Item System Overhaul

A new system has been added to make looting items more enjoyable.

Introduction of Random Equipment Modifiers

  • Random modifiers are applied when equipment drops.

  • The equipment's weight, price, and stats will vary depending on the type of modifier.

  • Starting default equipment equipped at the beginning of the game will not have any modifiers.

Equipment Drop Adjustments

  • Equipment drop rates have been significantly increased across all stages.

  • Now, Imperfect Equipment drops with a high probability. By introducing Imperfect Equipment, we aimed to alleviate the issue where defeating high-level enemies sometimes yielded fewer rewards than defeating low-level ones.

  • Following the system changes, the selling price of equipment has been slightly adjusted upward.

▣ Gameplay & Combat Balance Adjustments

Combat & Formula Fixes

  • Ranged obstacle detection thresholds have been eased, and the obstacle detection logic itself has been optimized.

  • The HP threshold for capturing Prisoners has been changed from 10 to 15, tightening the requirement.

  • The siege waiting time for bandit settlements has been significantly reduced, allowing for faster combat.

  • A feature to save up to 5 types of combat-related settings has been added.

  • Fixed an issue where enemy numbers would spike drastically immediately after recruiting initial companions.

World Map & Background System Changes

  • The update cycle for the player's movement path on the world map has been changed to be faster.

  • The starting location for all character backgrounds has been unified to a Small Town.

▣ UI/UX Convenience & Sound Polishing

  • Combat Stamina PreviewA feature has been added that previews the stamina consumed when moving or using skills during combat.
  • Retreat Restrictions & Hotkey ChangesThe retreat hotkey has been changed from X to L . Additionally, the retreat button will be disabled during Arena, Sparring, and Abduction battles.
  • Updated the visibility of trait acquisitions to make them easier to recognize.

  • Visual & Audio EffectsOutlines have been added to character and equipment icons to improve visibility. Dedicated sounds that play when Honor and Faith currencies change have been added, and the excessively loud character footstep volume has been turned down.

▣ Major Bug Fixes

  • Armor HP bars in combat are now unified into a single display. (1 for armor, 1 for helmet)

  • Fixed an issue where items were priced abnormally when a fief's prosperity dropped below the minimum threshold.

  • Fixed a bug where the prisoner persuasion probability was displayed abnormally high in the UI, and improved its randomness.

  • Fixed an issue where the level increased every time experience points were gained after reaching the maximum level.

  • Fixed an issue where town merchants also provided caravan defeat rewards.

  • Fixed a bug where nameplates were not updating in real-time.

  • Fixed an issue where the appearance of some characters did not display properly under certain circumstances.

Closing Thoughts

If you encounter any issues while running the game, please share your feedback through Discord or the community, and we will look into it promptly. Thank you.

Play WAR OF BANNERS Demo on Steam Join the Official Discord Community

Source

Steam News / 18 June 2026

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